Power Shot Guide

==== This page shows you how to stop / deflect / counter your opponent's Power Shot. Sometimes, when necessary, there is also described the best way to use a Power Shot yourself. If you read this carefully and put it into practice, you can become a Power Shot master! ==== '''This is part one of the Power shot guide. If you want to view part 2, please click here.'''

General
Note: If we say that you can block a power shot by jumping so that the shot hits your character's head and goes into your opponent's goal, this isn't always the case. This sounds weird, but it depends on which form your character's head has. Some characters, like Germany, Netherlands, USA, Singapore, Canada, Mexico and Nigeria have a big forehead, so that their head from beside looks like this: \¯). If you block the straight-line power shot with this head, the ball will go down, into your opponent's goal. This probably also will happen if your character has a straight head/forehead, which looks like this: |¯). Spain, Brazil, Asura, Russia, Japan, South Korea and Ecuador have this. Some characters though, have a head with a form like this: /¯) and maybe you understand that the ball can go over the goal instead of in your opponent's goal if you block his power shot. Think here about characters like France, United Kingdom, Kepler 22B, Valentine and the most of all, Italy.

Note: You can block almost every shot with your power shot activated, but this list especially shows you what you have to do if you don't have your power shot ready.

South Korea
Power shot = A classic straight-line power shot. Come close to South Korea, jump and block the ball with your character's head. This way, the ball will probably end up in South Korea's goal. That's why South Korea's Power Shot is very bad. Countering isn't hard too, but it is better to block this shot. Jump when you use his power shot. Unlike most power shots, South Korea's shot goes completely horizontal, it doesn't even go slightly downwards, so don't jump too high, otherwise the ball will hit the crossbar.

Cameroon
Power shot = Counter Cameroon's shot by using jump and kick. If you get hit by his shot, you will get stunned so that you can't jump and move extremely slowly, however you can still do some important things like kicking and activating your power shot. Jump while you use Cameroon's Power Shot.

Nigeria
Power shot = Come closer to him and use kick to counter Nigeria's Power Shot. Stay on the ground while doing this. If you block this shot, you will get thrown into the air and it's mostly a goal for Nigeria, so don't try to block it. This power shot is very useful when the ball is on top of your opponent's goal. With most characters, you can't do much about it, but with Nigeria, you can climb the goal, use your power shot and then you'll score as the ball goes over the ground and thus in your opponent's goal!

USA
Power shot = This shot is only good of you are really close to the goal in order to make the ball go through your opponent. If you play against the USA, you can both counter or block the shot. This shot is supposed to turn invisible, but the computer always knows right where it is and you don't, but you can see it when the ball bounces, so look carefully for it.

Japan
Power shot = There are two points on the field to use this shot. One is slightly behind midfield, the other is very close to your opponent's goal. Then, the ball will go over, but sometimes bounce back into his goal after all. But even when you're in the right place, it comes down to luck. Countering the shot is hard, but blocking is not and you can score in Japan's goal by doing this, but you will get knocked out.

Russia
Power shot = This shot starts high but curves down, so go back a little and then just counter his shot. If you are hit by the power shot, you will get frozen. You can't do anything, only activate your power shot. If you use the Ice shot the right way, it can be good sometimes. You must have your jump upgraded to the maximum and use the power shot while you're real high in the air. the shot will go over your opponent and curve down into the goal.

Argentina
Power shot = Argentina's shot has a slight delay. The ball comes at the end of the dragon, so wait a while and then jump and block the ball with your character. This way you keep Argentina from scoring and you may score yourself. If you are Argentina and you play against a computer-controlled opponent, try to use Argentina's Power Shot in midfield. Your opponent always jumps rather randomly, and if you use it in midfield, your opponent will be just on the ground at the moment when the ball comes and he will never block the ball. If you use it further away from his goal, he will sometimes have it, because then he sometimes jumps at the right time. If you don't counter or have your power shot, he will knock you out.

Italy
Power shot = This Power Shot looks good at first, but once you realize it is to counter, he becomes horrible. Stay on the ground and counter this shot. The shot is hard to block, but it is possible if Italy uses his shot far from your goal and you move forward to slow down the big ball. If the ball is on your opponent's goal, do the same thing as with Nigeria. Try to climb the goal while your power shot is activated. If you manage to stand (partially) on the goal and you use Italy's power shot, the ball goes down, right in your opponent's goal! Your opponent will often counter your shot, so to use this shot properly, you also have to be good at countering it.

Brazil
Power shot = Good if used around midfield, so don't let Brazil get there and use it there yourself. The fact that the ball starts above Brazil's head and travels downward towards the ground makes it harder for the defender to block it let alone counter it. The after effect is that it switches your controls, so be aware of that.

Germany
Power shot = Make sure your jump is upgraded to the maximum if you want to stop this Power Shot, otherwise Germany's power shot goes over you. Also don't come too close to him, stay pretty far away from him. But countering the Dark shot is very hard. And if you want to use it yourself, try to use it while you're at the highest point in the air.

Spain
Power shot = When used close to his own goal, he is almost unstoppable. The closer he comes to his opponent´s goal, (roughly) the weaker he gets, so let him get closer to your goal when he has his power activated, and try to use it yourself when you're close to your own goal.

France
Power shot = Don't let him use his Power Shot around midfield, because in that area of the field it can be literally unstoppable! You can counter this one or you can stop it with your power activated, or you can stand close behind the place where the ball comes up and you will maybe have to jump. Sometimes the ball still ends up in your goal, but mostly you will just stop the ball from going in or the ball even ends up in France's goal. If you are using France, use his power shot when you're around midfield.

United Kingdom
Power shot = Dodge the arrows by moving forward, come back at the last moment and you can block his shot. You probably can't counter it, although it is possible. And don't let him come in the range where his power shot is able to score, that way the shot goes over and you've actually wasted his power shot. Use UK's shot between your penalty area and slightly behind the middle line. If you use it in your penalty area, the ball comes back to you so it can even be an own goal. If you use it on the middle line, the ball will hit the crossbar, and if you use it before mid-line, the ball will go over. If you use the shot close to your penalty area, your opponent may block the shot by moving forward, just in front of the goal.

Mexico
Power shot = Ah, Mexico's Hand Shot, a very good shot, but if the computer plays as Mexico, he just doesn't seem to know how to take advantage of the situation that his opponent is smashed into the ground and he has an open goal chance. But you know how to handle this situation and you probably score. The fact that this power shot comes with a very annoying bug, that makes Mexico jump like an idiot after he has launched his power shot, makes him worse.

Netherlands
Power shot = Because this power shot is very slow, the shot is easily countered. The only thing you have to do is jump and kick. But when you don't counter it, the effect when it hits you is amazing. The computer probably won't block or counter the Black hole shot when you use it close to your own goal, because he is likely to jump way too early!

Cyborg
First shot = Because the mechanical fist comes out of Cyborg's goal, you can get close to his goal and block the ball with your Power Shot. This is good for you, because then you can use your power shot in front of Cyborg's goal and score! There is another way to score with Cyborg, and if your opponent hasn't got his power shot ready, you should score every single time. Now, suppose that you are Cyborg. When you use your Power Shot, you jet pack into the air and the robot fist will sail under you. If your opponent counters this shot, he doesn't have jet packs, so they don't sail up into the air when the robot fist comes. This creates a sandwich. The sandwich should look like: your goal, either you or the defender, the other player, and the ball. If you are on the ball side, then wait for it to become small and kick it into the goal, if you are on the goal side, then just kick the defender and this should push the ball behind him into the goal.

Second shot = Use him around the center circle. The red missile contains the ball. Just block the ball, it is almost impossible to counter it. When the red missile is one of the first ones, jump directly in front of the first missiles. If the red missile which contains the ball is one of the last ones, dodge the first missiles and jump in time to still block the red rocket.

Kepler 22B
Power shot = Put on sound and turn on the volume. Train on recognizing what all the characters placed before Kepler 22B say when they activate their Power Shots. This way you know which power shot is going to come and you can stop it! If you want to know how to stop these power shots, just look at the descriptions of the power shots of the characters that come before Kepler 22B in the game. Quick reaction is a must if you want to stop his shots. If you use him, you have to make sure that you use it slightly behind midfield, because from that spot, most of the power shots will go in.

Turkey
Power shot = The water covers the ball, but if you look carefully you still see it and you know when the ball comes. If you still don't see the ball, you can block the ball intuitive after some practice. If Turkey uses his Power Shot, walk in front of him and jump to make the ball bounce into Turkey's goal.

Portugal
Power shot = Block Portugal's Power Shot, so that it might bounce back into his goal. You can also activate your power shot to stop the Spider shot. Your Power Shot has a great chance to go in, since Portugal is still hanging around in the air. But it can be good, if it is used slightly before midfield.

Devil
Power shot = This Power Shot bobs up and down. This makes it harder to stop it, especially when Devil uses it while he is high in the air. You can block the ball by going towards Devil and jump, but sometimes the ball bobs over you, so you have to be careful and stop it while it is in its lowest point. You can also counter Devil's shot. If you are playing as Devil, use your shot while you are high in the air.

Canada
First shot = Looks a bit like Brazil's Power Shot. Around midfield it is pretty good. Try to counter it, but that is harder than just blocking the ball.

Ground shot = Canada's ground shot is just a straight-line power shot that goes over the ground. This looks very simple to block and to score in Canada's goal, but it isn't that simple. You can try to do it, but sometimes the ball goes just through you. You can also try to counter it. Then you will shoot Canada's first shot, which is better.

Chile
Power shot = Countering is the best way stop the Snake shot, the same way like you do with Brazil's shot, but the ball goes a bit more horizontal. Use this shot around or a little bit behind midfield.

Poland
Power shot = You can successfully block Poland's shot, if you walk towards him and jump right in front of him. When you are Poland, your power shot is better close to your goal, because the CPU will mostly jump too early, although Poland's shot doesn't have any delay.

Asura
Power shot = This Power Shot isn't that good anymore if you know how to handle it. His power shot looks a bit like Ireland's power shot, but it is easier stopped if you know how to do it. Don't try to counter it, it is better to come close to him. When you're right before him, jump on the right time, not too early and block the ball with your character's head. This way the ball will end up 90% sure in Asura's goal. But against computer-controlled characters, this Power Shot is still good, because they don't know this trick!

Egypt
Power shot = Just a Power Shot that goes in a horizontal way to your goal, but is has a slight delay just like Argentina's, so be careful that you don't jump too early. You also have to walk while you block Egypt's shot. If you play against a computer-controlled opponent with Egypt, try to use his shot some distance before or behind midfield, because for the same reason as with Argentina's Power Shot, the opponent hardly ever jumps on the right time then to block the ball.

Valentine
Power shot = Just walk in front of him and jump as he does his Power Shot, it's almost certain for the ball to bounce back into Valentine's goal. And I recommend you to walk while you are jumping, because then the chance of succes is even greater.

Super Saiyan
Power shot = This Power Shot is a mix between Italy's Giant shot and Brazil's Firebird shot. If you use this shot too close to your opponent's goal, it will go over and if you use it close to your goal, it will actually be Italy's shot and then the defender can easily counter it. You probably expected that this shot is actually the best when used around midfield if you play against a computer-controlled opponent. But the weird thing is, that isn't true! It is better for you to use it while being close to your own goal, so that the ball will roll and actually turns into Italy's Giant shot, when it has arrived at the opponent. The opponent will still jump and therefore he can hardly ever counter it!

Ireland
Power shot = This is a very good Power Shot against computer-controlled opponents, because they don't block it mostly and sometimes they even seem to dodge it! The best way to stop his power shot is to jump right before him. That way, the ball goes in Ireland's goal. You can also counter it. This will give you 5 coins that are valued 10 points, but countering is really harder. If you use it while being in the air, it will score more often, if you use it while standing on the ground, you are likely to get some coins, which is very nice too!

China
First shot = Jump in front of China. This way you can not only stop the shot, but also score against China.

Second shot = Come close to the Buddha, jump and the ball will probably go in China's goal if you aren't too close, because then it will almost go over you and you can't block the ball properly.

Greece
First shot = Come close to Greece, jump and block the ball.

Counter attack = Again, come close to Greece, jump and block the ball. This power shot is very fast but easy to block.

New Zealand
Power shot = Imagine this to be just a normal straight-line Power Shot, so handle it like that. Come close to him and jump, so that the ball hits your character's head and then the ball goes into New Zealand's goal. Or maybe counter it. This Power Shot works the best for you when you jump. Look out for the lightning, but you can see where it will go and dodge it. If you block the shot, you get turned into a rugby union ball.

Sweden
Power shot = You have to be lucky to stop this shot. Anyway, you always have to move forward if you block the ball, so that the ball will roll under Sweden into his goal. If you stand close to his viking boat, the ball will go more often into Sweden's goal. If you stand far from the viking boat, you have more time to see where the ball goes. Do what you like most.

Z
First shot = Counter this one, you can't really block it. To do this, you can move forward and jump, but you can also move backward to your goal and then you don't have to jump, but then you have to stand at the right place, which is in your penalty area.

Ground shot = It is also better to counter his ground shot. This one goes in a straight line, so you have to jump.

Israel
First shot = Come close to him, jump and block the ball. Sometimes, though, the ball will go through you character's body, but mostly this won't happen.

Second shot = This is an unpredictable shot. Sometimes it will go through your opponent's body, sometimes he can block it easily and the ball ends up in your own goal. The best way to succeed in stopping the shot, is walking in front of Israel's Hammer shot and block the ball with your Head Soccer character. This way you can often score against Israel. But if you manage to counter Israel's second shot, you get Israel's first shot, which is better than his second shot.

Australia
First shot = What applies to France's Power Shot, also applies to Australia's first shot. Around midfield his Power Shot is the best. It is very hard to counter and impossible to block. Let him use his power shot far before (he scores an own goal in that case most definitely) or far behind the center circle. You have to use Australia's first shot around midfield.

Ground shot = Australia's ground shot is the best in front of the opponent’s goal because the ball appears some distance in front of Australia, so the ball can end up in the opponent’s goal at once, without giving the opponent any chance to do something about it. He is also good further from the goal but you can counter his shot easier then.

Denmark
First shot = Jump in front of his rockets and move forward and the ball will almost sure go into Denmark's goal. This Power Shot is better when used close to the opponent's goal, because the rockets push him back.

Counter attack = This is just a straight-line shot with a slight delay. So jump right in front of him, but not too early.

End of part 1, click here to view part 2