Power Shot Guide

=== This page shows you how to stop/counter/deflect your opponent's power shot. Sometimes I've also described the best way to use your power shot. If you read this carefully and put it into practice, you can become a power shot master! === South Korea

Power shot = A classic straight-line power shot. Come close to South Korea, jump and block the ball with your character's head. This way, the ball will probably end up in South Korea's goal. Countering isn't hard too, but it is better to block this shot.

Cameroon

Power shot = Counter Cameroon's shot by using jump and kick. If you get hit by his shot, you will get stunned so that you can't jump and move extremely slowly, however you can still do some important things like kicking and activating your power shot.

Nigeria

Power shot = Come closer to him and use kick to counter Nigeria's power shot. Stay on the ground while doing this.

USA

Power shot = This shot is only good of you are really close to the goal in order to make the ball go through your opponent. If you play against the USA, you can both counter or block the shot. This shot is supposed to turn invisible, but the computer always knows right where it is and you don't.

Japan

Power shot = There are two point on the field to use this shot. One is slightly behind midfield, the other is very close to your opponent's goal. Then, the ball will go over, but sometimes bounce back into his goal after all. But even when you're in the right place, it comes down to luck. Countering the shot is hard, but blocking is not and you can score in Japan's goal by doing this.

Russia

Power shot = This shot starts high but curves down, so go back a little and then just counter his shot. If you are hit by the power shot, you will get frozen. You can't do anything, only activate your power shot.

Argentina

Power shot = Argentina's shot has a slight delay. The ball comes at the end of the dragon, so wait a while and then jump and block the ball with your character. This way you keep Argentina from scoring and you may score yourself.

Italy

Power shot = This power shot looks good at first, but once you realize it is to counter, he becomes horrible. Stay on the ground and counter this shot. The shot is hard to block, but it is possible if Italy uses his shot far from your goal and you move forward to slow down the big ball.

Brazil

Power shot = Good if used around midfield, so don't let Brazil get there. The fact that the ball starts above Brazil's head and travels downward towards the ground makes it harder for the defender to block it let alone counter it. The after effect is that it switches your controls, so be aware of that.

Germany

Power shot = Make sure your jump is upgraded to the maximum if you want to stop this power shot, otherwise Germany's power shot goes over you. Also don't come too close to him, stay pretty far away from him. And if you want to use it yourself, try to use it while you're at the highest point in the air.

Spain

Power shot = When used close to his own goal, he is almost unstoppable. The closer he comes to his opponent´s goal, (roughly) the weaker he gets, so let him get closer to your goal when he has his power activated, and try to use it yourself when you're close to your own goal.

France 

Power shot = Don't let him use his power shot around midfield, because in that area of the field it can be literally unstoppable! You can counter this one or you can stop it with your power activated, or you can stand close behind the place where the ball comes up and you will maybe have to jump. Sometimes the ball still ends up in your goal, but mostly you will just stop the ball from going in or the ball even ends up in France's goal. If you are using France, use his power shot when you're around midfield.

United Kingdom 

Power shot = Dodge the arrows by moving forward, come back at the last moment and you can block his shot. You probably can't counter it, although it is possible. And don't let him come in the range where his power shot is able to score, that way the shot goes over and you've actually wasted his power shot.

Netherlands

Power shot = Because it is this slow, the shot is easily countered, if you jump and kick. But the effect when it hits you, is amazing.

Cyborg

First shot = Becaus the mechanical fist comes out of Cyborg's goal, you can get close to his goal and block the ball with your power shot. This is good if you have a straight-line power shot, because then you can use your power shot in front of Cyborg's goal and score! There is another way to score with Cyborg, and if your opponent hasn't got his power shot ready, you should scorre every single time. Now, suppose that you are Cyborg. When you use your power shot, you jet pack into the air and the robot fist will sail under you. If your opponent counters this shot, he doesn't have jet packs, so they don't sail up into the air when the robot fist comes. This creates a sandwich. The sandwich should look like: your goal, either you or the defender, the other player, and the ball. If you are on the ball side, then wait for it to become small and kick it into the goal, if you are on the goal side, then just kick the defender and this should push the ball behind him into the goal.

Second shot = Use him around the centre circle. The red missile contains the ball. Just block the ball, it is almost impossible to counter it.

Kepler 22B

Power shot = Put on sound and turn on the volume. Train on recognizing what all the characters placed before Kepler 22B say when they activate their power shots. This way you know which power shot is going to come and you can stop it! If you want to know how to stop these power shots, just look at the descriptions of the power shots of the characters that come before Keper 22B in the game. If you use him, you have to make sure that you use it slightly behind midfield, because from that spot, most of the power shots will go in.

Turkey

Power shot =

Portugal

Power shot =

Devil

Power shot =

Canada

First shot =

Ground shot =

Chile

Power shot =

Poland 

Power shot =

Asura 

Power shot = This power shot isn't that good anymore if you know how to handle it. His power shot looks a bit like Ireland's power shot, but it is easier stopped if you know how to do it. Don't try to counter it, it is better to come close to him. When you're right before him, jump on the right time, not too early and block the ball with your character's head. This way the ball will end up 90% sure in Asura's goal.

Egypt

Power shot =

Valentine

Power shot = Just walk in front of him and jump as he does his power shot, its almost certain for the ball to bounce back into Valentine's goal.

Saiyan

Power shot =

Ireland

Power shot = The best way to stop his power shot is to jump right before him. That way, the ball goes in Ireland's goal. You can also counter it. This will give you 5 coins that are valued 10 points, but countering is really harder.

China

First shot =

Second shot =

Greece

First shot =

Counter attack =

New Zealand 

Power shot = Imagine this to be just a normal straight-line power shot, so handle it like that. Come close to him and jump, so that the ball hits your character's head and then the ball goes into New Zealand's goal. Or maybe counter it.

Sweden

Power shot =

Z

First shot =

Ground shot =

Israel

First shot =

Second shot =

Australia 

First shot = What applies to France's power shot, also applies to Australia's first shot. Around midfield his power shot is the best. It is very hard to counter and impossible to block. Let him use his power shot far before (he scores an own goal in that case most definetely) or far behind the centre circle. You have to use Australia's first shot around midfield.

Ground shot = Australia's ground shot is the best in front of the opponent’s goal because the ball appears some distance in front of Australia, so the ball can end up in the opponent’s goal at once, without giving the opponent any chance to do something about it. He is also good further from the goal but you can counter his shot easier then.

Denmark

First shot =

Counter attack =

Luxembourg 

First shot = Luxembourg’s first power shot is the opposite of Spain’s, because it gets better the closer Luxembourg is to his opponent’s goal. Don't let him get there.

Counter attack =

Colombia

Power shot =

Romania

First shot =

Ground shot =

Counter attack =

South Africa 

First shot = Jump, kick, counter. You can't really block it, because then South Africa might be able to score an easy goal by using dash.

Ground shot = It starts like his first shot, but then the ball goes down suddenly. The ball goes over the goal quite often, because then South Africa is too close to your goal. But when the shot is on goal, it is not easily countered or stopped.

Counter attack = If you block his counter shot, South Africa can easily dash the ball into your goal. So try to counter it when you don't have your power shot ready.

Austria 

First shot = This shot gives you some time to get your power shot bar filled, so you could stop it with your power shot. You can also dodge the first three boulders and then come back, jump and counter the shot, but this is hard. If you are Austria, there is a way to almost always score with his first power shot, whether your opponent has his power shot activated or not. After the first three boulders are launched, go to your opponent and kick him into his goal. Then, the last boulder hits you and you will score!

Ground shot = Not very hard to counter, but it always scores when you don't counter it or block it with your power shot activated.

Counter attack = You have to counter this one and you have to be very fast and experienced.

Thailand

First shot = A classic straight-line shot but the falling meteors make it a much better shot. Dodge those meteors and stop the power shot like you should do with a normal straight-line shot. The best way to do that is to come close to him and block the ball so that you'll score a goal.

Ground shot = There are two ways to stop this power shot from going in. 1, dodge the giant falling meteor and go to your own goal fast, jump and kick, or 2, and this sounds weird, let the meteor crush you. You get pushed into the air and sometimes, crazy enough, your character hits the ball and the ball won’t go in! This does not always work, you have to practice it.

Counter attack =

Saudi Arabia

First shot =

Ground shot =

Counter attack =

Switzerland 

First shot = You can counter this shot, but something that also works is the following: Jump and move towards the ball, this way you'll block it right before your goal. Seems impossible, but it works! It is maybe easier than countering the shot, but the ball is right before your goal. So you still have to make sure you kick the ball away before Switzerland comes to score after all.

Ground shot = The opponent changes into a snowman when you use Switzerland’s ground shot. The only thing you have to do is to just kick the snowman into his own goal and you score! So when you play against computer-controlled Switzerland and he does his ground shot, stay away from him so he can't kick you, being a snowman, into your own goal. It is also possible to counter the shot, but that's hard.

Counter attack:

Singapore 

First shot = Counter it by using jump and kick. The ball makes a curve and this makes it harder to counter the shot. If you are SIngapore you can always score with your first shot, if you use a glitch. To do this, you have to run into the shuriken so it hits you. Your opponent will disappear instead of you. If you get the ball at the right moment, its a 100% goal, but it needs some practice.

Ground shot = There is only one way to stop this shot (when you don't have your power shot ready), and that is countering. This isn't very hard, but when you don't do this, Singapore will most definetely score.

Counter attack =

Belgium 

First shot = You can use this shot on every spot on the field (but not on the ground) to get the same good power shot. You can´t counter his first shot but you can block it by staying very close to Belgium and block all the three balls, but you have to walk while you are doing this. If you do this right, the ball falls behind Belgium and then he will dash the ball in his own goal. But this is very hard.

Ground shot =

Counter attack =

Pluto 

First shot = Practice your timing on this one, very hard. He comes after about 3 seconds. Your jump has to be upgraded to the maximum.

Ground shot =

Counter attack =

Croatia 

First shot = You can run to your own goal, jump and kick to counter Croatia's first shot. Another way to stop it is to walk into your own goal and then, at the last moment, walk out and jump. This way you deflect the power shot and the ball can end up in Croatia's goal.

Ground shot =

Counter attack =

Uruguay

First shot = Can be unstoppable, but only if Uruguay is close to his own goal, otherwise it goes over the goal. Make sure he isn't close to his own goal when he launches his power shot.

Ground shot = Go to your own goal first, then jump and kick to counter Uruguay's ground shot. Otherwise you will get melted and the ball goes in.

Counter attack =

Hungary

First shot = Hungary’s first shot pushes the opponent back, but if the opponent doesn’t give up and keeps moving forward, the ball can end up in Hungary’s goal too. When Hungary's power bar is full he will smash his sword on the ground and the effect is the same as Cameroon's power shot and then it is much harder to stop Hungary's actual power shot because you can't jump. So stay away from him when he is about to activate his power shot.

Ground shot =

Counter attack =

India 

First shot = His power is almost unstoppable when used in the middle of the field, so if you are India, use it there. To make it even harder for his opponent, India also switches the opponent’s controls, making him confused and desperate to stop the ball from going in. Also, don't touch him when he activates his power shot, because then your controls will be switched too. First move forward, to dodge the fireballs, then come back and (hopefully) block the ball with your power shot activated, but this is very hard.

Ground shot =

Counter attack =

Hong Kong 

First shot = Try to first dodge him while he is swinging his nunchucks. When Hong Kong does his power shot, block the ball, but don't counter it, because then the ball will probably bounce into your own goal. If you are Hong Kong, you must be aware that his shots are much better in combination with his nunchucks.

Ground shot =

Counter attack =

Ecuador

First shot = Almost unstoppable and you don’t have to be in a certain place on the field to properly use it. Ecuador's opponent gets pushed back and sometimes knocked out and when the ball finally comes, it is almost impossible to recover and block the ball on time, but don't give up.

Ground shot =

Counter attack = You get also pushed back by his ground shot, very hard to not let Ecuador score. Keep moving and dashing forward, if you’re lucky the ball won’t go in. This one is stronger if used close to the opponent's goal.

Mon-K 

First shot = If Mon-K uses his first shot on the opponent’s side of the field, it is very hard to stop. But I've found a way to sometimes do it! Mon-K shoots 3 stones. Stay in your own goal during the first stones because they don't have the ball, they only push you back, then come out when the last stone gets launched and sometimes the ball goes in Mon-K's goal or you have it when you've activated your power shot. If he uses it on his side of the field, just try to block the stones and maybe you can make it an own goal for Mon-K.

Ground shot = = Jump and kick or stop it with your own power shot. It is a fast power shot, so be careful.

Counter attack = Mon-K’s counter shot pushes his opponent back in his goal, making it almost impossible to block the ball that comes afterwards. It gets better if it is closer to his opponent's goal.