Power Shot Guide

Welcome!
This page shows you the best ways to deal with power shots and power button effects: both using and stopping them. If you read this carefully and put it into practice, you can become a power shot master! This page only includes the most important glitches and mistakes related to the topic. For a full overview of all glitches, click here, and click here to view all mistakes.

General
Note 1: You can block almost every shot with your power shot activated, but sometimes there's a better way to stop it, and it's also described what to do if you don't have your power shot ready. Another way to stop almost every shot easily, is to block it with Nepal's robot.

Note 2: All CPUs will immediately activate their power shots as soon as they get it, so wait with using you power shot until they have used theirs. The only exception is the Sudden death, because then both your and your opponent's power bars won't charge anymore. If you think the match will end in a Sudden death, save your power shot so you can use it to decide the Sudden death.

Note 3: If we say that you can block a power shot by jumping so that the shot hits your character's head and goes into your opponent's goal, this isn't always the case. This sounds weird, but it depends on which form your character's head has. Some characters, like Germany, Netherlands, USA, Singapore, Canada, Mexico and Nigeria have a big forehead, so that their head from beside looks like this: \¯). If you block a straight-line power shot with this head, the ball will go down, into your opponent's goal. It is the best head form to score out of a straight-line shot, but it is a bit harder to score headers with it than with other characters. The straight-line shot will probably also be blocked successfully if your character has a straight head/forehead, which looks approximately like this: |¯). Spain, Brazil, Asura, Russia, Japan, Sweden, Switzerland and Ecuador have this. It is a bit harder to score out of a straight-line power shot when you block it with this head form, but mostly you will succeed, and it's easier to score headers. Only if the shot is launched very high, a \¯) formed head is obviously better. Some characters, though, have a head with a form like this: /¯) and maybe you understand that the ball can go over the goal instead of in your opponent's goal if you block his power shot. Only if a power shot travels really low over the ground, it might be possible to block the ball successfully. Think here about characters like France, United Kingdom, Kepler 22B, Valentine and the most of all, Italy. Other than you would expect, Devil and Uruguay have this too, as the ball mostly goes over when you block a straight-line shot with their heads. Because these facts may be important for you, we've put a figure in every title which shows you which form the character's head has, for the perfectionists. Soon, the tops of the head formations might change as well.

South Korea /¯)
Power shot = A classic straight-line power shot. Come close to South Korea, jump and block the ball with your character's head. This way, the ball will probably end up in South Korea's goal. Countering isn't hard too, but it is better to block this shot. Jump when you use his power shot and use it on your own half, preferably. It's better when your Jump is upgraded to the maximum if you use South Korea's shot, but also if you block or counter it. This doesn't only apply to South Korea, but for every character with a power shot that travels horizontally. Straight-line shots such as South Korea's are noticeably better against characters with less than 5 stars because they mostly can't jump high enough to block it. Another little tip that works for every straight-line shot is the following: Try getting as close to your opponent's goal as possible. If you manage to have your ball start traveling in the goal, you will have an automatic goal, and will even have a chance to waste your opponent's power shot!

Cameroon /¯)
Power shot = Deflect Cameroon's shot by coming close to him and then use jump: the ball will mostly bounce back into his own goal. If you get hit by his shot, you will get stunned so that you can't jump and move extremely slowly, however you can still do some important things like kicking and activating your power shot. Jump while you use Cameroon's Shot. Try to use this power shot as close to the goal as possible, for the same reason as South Korea.

Nigeria \¯)
Power shot = Come closer to him and use kick to counter Nigeria's Power Shot. Stay on the ground while doing so. There is also a second way to stop his Power Shot, but with a larger risk: When Nigeria uses it, walk towards him and come very close to him. It is possible that the ball falls behind Nigeria and he will make an own goal. The best way is to use a combination of both tricks: Try to counter it while standing really close to him; if countering fails, you still have a Plan B as the ball might end up behind Nigeria. This power shot is very useful when the ball is on top of your opponent's goal. With most characters, you can't do much about it, but with Nigeria, you can climb the goal, use your power shot and then you'll score as the ball goes over the ground and thus in your opponent's goal! And this is even better if your opponent has his power activated and he stands in the goal because then his power shot will be wasted with this trick, so that is basically hitting two birds with one stone. A disadvantage of Nigeria is that he is weak against Saudi Arabia, as his ball will always travel through the oil. If Saudi Arabia then counters Nigeria's shot, which isn't that hard anyway, it is an automatic goal. This also applies to other power shots that travel over the ground. Also, one of the biggest misconceptions is that Nigeria's shot has a ball that stays on the ground. While it's possible that you might jump over it (so it's not recommended for you to try!), you can also get hit by the power shot when you jump! Also, you can even counter or power block it while being low in the air, but only if you are a certain distance away from Nigeria. Power blocking Nigeria's shot in the air might be useful if your power shot is better when shot high.

USA \¯)
Power shot = This shot is only good when you are close - but not too close - to the goal in order to make the ball go through your opponent, right into the goal. The best place to use USA's shot is in or at the edge of the penalty area of your opponent. If you play against the USA, you can both counter or block the shot; but countering works better, especially with a special counter attack. This shot is supposed to turn invisible, but the computer always knows exactly where it is and you don't, but you can see it when the ball bounces, so look carefully for it and preferably stay in front of your goal until the ball turns visible again to make sure the ball won't go in.

Japan |¯)
Power shot = There are two points on the field to use this shot. One is slightly behind midfield, the other is very close to your opponent's goal. If you use it in the place close to the goal, the ball will go over, but mostly bounce back into your opponent's goal after all. But even when you're in the right place when you use this shot, it comes down to luck. Countering the shot is hard, but blocking is not and you can score in Japan's goal by doing this, but you will get knocked out. Be aware of the fact that the blue balls are all completely fake and that the green ball is the only actual ball. The green ball will always be shot randomly, hence you need a bit of luck to stop it. Even though the green ball is always shot in a different place, there seems to be a system in his power shot: The first ball is always shot in the middle, the second one comes very low, the third ball is shot the highest of all, the fourth one is also shot high but just a tiny bit lower, and the last ball is in the middle again.

Russia |¯)
Power shot = This shot starts high but unlike most power shots, it curves down, so go back a little and then just counter his shot. If you are hit by the power shot, you will get frozen. You can't do anything but activate your power shot. Because of the ball starting high, it's hard to block the ball. It's only recommended to do so if Russia uses his Ice Shot quite low, with some luck you'll even head it back to Russia's own goal. If you use the Ice Shot the right way, it can be good sometimes. You must have your jump upgraded to the maximum and use the power shot while you're really high in the air and around midfield. What works even better is wearing a costume that increases your Jumping ability and using Russia's power shot on his side of the field. Then the shot will go over your opponent and curve down into the goal. But the best possible place to use Russia's Ice Shot stays so close to your opponent's goal that the shot starts in his goal because that will make you score automatically! Because the ball makes a curve, Russia's power shot can be useful if the ball is on top of your goal. Try to climb the goal with your power shot activated, and the ball will go down right into the goal of your opponent.

Argentina |¯)
Power shot = Argentina's shot has a big delay. The ball comes at the end of the dragon, so wait a while and then jump and block the ball with your character. This way you keep Argentina from scoring and you may score yourself. If you are Argentina and you play against a computer-controlled opponent, try to use Argentina's Power Shot in midfield. Your opponent always jumps rather randomly, and if you use it in midfield, your opponent will be on the ground at the moment when the ball comes and he will never block the shot. If you use it further away from his goal, he will sometimes have it as he might jump at the right time. If you use it very close to your opponent's goal, the ball will start inside of it, giving you an automatic goal, so that is also something that you also should try.

Italy /¯)
Power shot = This Power Shot looks good at first, but once you realize how easy it is to counter, it becomes terrible. Stand on the ground and counter this shot by kicking. The shot is hard to block, but it is possible if Italy uses his shot far from your goal and you move forward to slow down the big ball. If the ball is on your opponent's goal, do the same thing as described in Nigeria's section. Try to climb the goal while your power shot is activated. If you manage to stand (partially) on the goal and you use Italy's power shot, the ball goes down, starting in your opponent's goal, and you even have a chance to waste your opponent's power shot! Your opponent will often counter your shot, so to use this shot properly, you also have to be good at countering it. For the same reason as Nigeria, Italy is worse against Saudi Arabia.

Brazil |¯)
Power shot = The Firebird shot is good if used around midfield (or to the end of the semicircle line), so don't let Brazil get there and use it there yourself. The fact that the ball starts above Brazil's head and travels downward towards the ground makes it harder for the defender to block it let alone counter it, although you do best when you counter it by kicking and jumping. The after effect is that it switches your controls, so be aware of that. If you want to walk to the right, you have to press the left arrow and vice versa. The computer clearly isn't aware of this, as he will always keep walking into his own goal.

Germany \¯)
Power shot = Make sure your jump is upgraded to the maximum if you want to stop this Power Shot, otherwise, Germany's power shot goes over you. Also don't come too close to him, stay pretty far away from him and try to block it, because countering the Dark shot will result in an automatic goal on you since the other balls go around you. Remember that you have to block all three balls, because they can all score. Fortunately, you can block them all three at once by jumping at the right moment, and occasionally they will bounce back into Germany's goal. And if you want to use Germany's shot yourself, try to use it while you're at the highest point in the air and his power shot will work out amazing for you as the ball will always travel over your opponent and into the goal. It seems to be even better when you use it around midfield. There is a glitch that if you block his power shot with your own power shot activated and miss the first one but block the other two, your shot will be wasted. When the ball is on top of your goal, try to climb the goal and use your Dark shot there, because one ball goes very low and will score. If you have trouble with this shot, there is a glitch, where you miss the first two balls and hit the third. This way, you will waste his shot.

Spain |¯)
Power shot = When used close to his own goal, he is almost unstoppable. The closer he comes to his opponent's goal, (roughly) the weaker he gets, so let him get closer to your goal when he has his power activated and try to use it yourself when you're close to your own goal. When used close to his goal, all balls will miss and the ball might bounce back to Spain's goal, and when the shot is used in midfield, the first one will miss, so you can easily block the other two; with the probability that the ball rolls back into Spain's own goal. Remember that unlike Japan's shot, all three balls can score, so block all three of them by jumping in the path of his shot. You have to practice on this one to get the hang of it and to block it from various distances. With some luck, the ball will sometimes end up in Spain's goal when you block it the right way. But sometimes you'll get knocked out by Spain's majestic power shot, and then there isn't a way to prevent a goal. If you use Spain often, it can get you used to playing defensive, which is never a bad thing. Here is the way to (nearly) guarantee a goal. Spot #1 is right on your penalty area, spot #2 is on your opponent's semicircle in the middle, and third, on your opponent's penalty area. These 3 places have one ball go just below the crossbar, making it harder to block.

France /¯)
Power shot = Don't let him use his Power Shot around midfield because in that area of the field it can be literally unstoppable! If the ball is around midline, you should really head or kick the ball away. You can counter this one or you can stop it with your power activated, or you can stand close right before the place where the ball comes up and you will maybe have to jump to block the ball. Sometimes the ball still ends up in your goal, but mostly you will just stop the ball from going in or the ball even ends up in France's goal. If you are using France, use his power shot when you're a little bit over the midline, because it's useless otherwise. This might be a disadvantage if you want to stop shots like Spain's, Austria's and Hong Kong's with your power shot, but it doesn't matter if you use it a bit before or behind midfield; it will most definitely still score. If you really want the 100,000 point bonus for completing death mode, use this guy for that game mode because his shot goes around every obstacle.

United Kingdom /¯)
Power shot = The last arrow always contains the ball. Dodge the other arrows by moving forward, come back at the last moment to block the last arrow and you can stop his shot. You probably can't counter it, although it is possible. At least, you should try it if United Kingdom uses his shot close to his own goal. It's very hard, but when you succeed, you'll shoot United Kingdom's shot and you'll score as you use it in the right area, and when you fail, you will still block the shot and won't concede a goal. Only when United Kingdom uses his shot almost in his own goal, you can just let go of the ball, because it will bounce back off the wall and the ceiling right into United Kingdom's goal! The CPU United Kingdom will always move forward and well regarded it is his own power shot that trolls him, but you might have to try it to see how that works. And don't let him come in the range where his power shot is able to score, that way the shot goes over and you've actually wasted his power shot. UK's recommended area is in between your penalty area and slightly behind the middle line. If you use it in your penalty area, the ball comes back to you so it can even become an own goal. Therefore, United Kingdom might be slightly worse against characters like Spain, Austria and Uruguay, because to stop their shots you should really be close to your goal. If you use it on the middle line, the ball will hit the crossbar, and if you use it in front of the midline, the ball will go over.

Mexico \¯)
Power shot = If the computer plays as Mexico, he mostly doesn't seem to know how to take advantage of the situation that his opponent is smashed into the ground and he has an open goal chance. But you know how to handle this situation and you will probably score. This shot is unblockable, so kick and jump to counter it. If you use it, you have a second in which you can move before you smash your opponent into the ground, and you must smash him into the ground as far from his goal as possible. This gives you more time to score a goal. If the jumping bug occurs to you, you have to make Mexico stop jumping as soon as possible. You do this by using jump at the moment when Mexico is on the ground. When you do this, he will go up and down one last time, and after that, you can control him normally again. While dealing with the jumping bug, it's better to still try to touch the ball and score, but this is really hard. When the Mexico mistake doesn’t occur, it’s much easier to score. Wait until the up-and-down bouncing ball bounces on the ground and take it under control in order to score. Never let your opponent go past you because then you can’t take advantage of the after effect anymore, and that is what the shot is all about. Always keep your opponent behind you and score when the ball is in its lowest point (however, this power shot is also good to waste the time away without conceding any goals). The only way to score from this shot directly is to use it so close to your opponent's goal that the ball begins in the goal.

Netherlands \¯)
Power shot = The computer probably won't block or counter the Black Hole Shot when you use it far away from the goal because he is likely to jump way too early. If you use it at your half of the field most of the time, the Netherlands's power shot can become amazing for you! And even if your opponent blocks it, you should be able to score an easy walk-in goal before your opponent reappears on the field again. Because this power shot is very slow, the shot is easily countered. The only thing you have to do is jump and kick. But when you don't counter it, the effect when it hits you is awesome: you will disappear, giving your opponent a free passage to the goal. Another place on the field where this shot works great is very, very close to your opponent's goal.

Cyborg |¯)
First shot = Because the mechanical fist comes out of Cyborg's goal, you can get close to his goal and block the ball with your Power Shot. This is good for you because then you can use your power shot in front of Cyborg's goal and score! If you haven't got your power shot ready, you can counter Cyborg's fist by staying on the ground and kicking when the fist comes, which is pretty easy. There is another way to score with Cyborg, and if your opponent hasn't got his power shot ready, you should score every single time. Now, suppose that you are Cyborg. When you use your Power Shot, you jetpack into the air and the robot fist will sail under you. If your opponent counters this shot, he doesn't have jetpacks, so he doesn't sail up into the air when the robot fist comes. This creates a sandwich. The sandwich should look like: your goal, either you or the defender, the other player, and the ball. If you are on the ball's side, then wait for it to become small and kick or dash it into the goal, if your opponent is between you and the ball, then just kick the defender and this should push the ball behind him into the goal. The "sandwich situation" will always occur when the Robo-fist shot is countered unless the other player stays in his penalty area; because only then the fist won't take him with it. Note that Cyborg is weaker than normal when he plays against Saudi Arabia. This is because his shot travels over the ground, so it will always touch the oil and Cyborg will explode.

Second shot = Use this shot around the center circle, preferably while standing on the ground. Otherwise, the ball will often go over or it won't even reach the goal. Remember that the red missile contains the ball when you want to stop Cyborg's second shot. Just block the ball, it is almost impossible to counter it. When the red missile is one of the first ones, jump directly in front of the first missiles. If the red missile which contains the ball is one of the last ones, dodge the first missiles and jump in time to still block the red rocket, although it's hard.

Kepler 22B /¯)
Power shot = Put on sound and turn on the volume. Train on recognizing what all the characters placed before Kepler 22B say when they activate their Power Shots. This way you know which power shot is coming and you can stop it! If you want to know how to stop these power shots, just look at the descriptions of the characters before Kepler 22B. Quick reaction, concentration, and good sound recognition is a must if you want to stop his shots. If you use him, you have to make sure that you use it slightly behind midfield, because from that distance, you have the greatest chance to score. Most of the power shots will go in if you jump right there.

Turkey /¯)
Power shot = The water covers the ball, but if you look carefully, you still see it and you know when the ball comes. If you still don't see the ball, you can block the ball intuitive after some practice. When Turkey uses his Power Shot, walk in front of him and jump to make the ball bounce into Turkey's goal. There is no particular area in the field where this power shot works clearly better, except for right in front of your opponent's goal, so it's impossible for him to stop it.

Portugal /¯)
Power shot = Block Portugal's Power Shot by jumping in the path of his shot, so that the ball may bounce back into Portugal's goal. This works the best when Portugal uses his shot close to your goal or around midline and when you walk backward; then the ball will bounce back into Portugal's goal almost every time! When Portugal uses his shot near his own goal, it's much better to activate your power shot and power block the Spider Shot. Your Power Shot has a great chance to go in since Portugal is still hanging around in the air. You can also counterattack the shot, but that is only recommended if you have an own special counter attack. Portugal's shot can only be good if you use it slightly before midfield, or when you use it in your own penalty box. In the last case, the ball might bounce under the CPU - as he always jumps - and you will score, but this is a more risky way to use the shot. There is a glitch, which means that you must not use the shot close to the opponent's goal, because, in the end, you will disappear until a goal is scored. What not many people know is that if you use Portugal's shot on the ground, Portugal shoots his Spider Shot low, and when he uses it while he's high in the air, it is shot high. So, if you jump while you use Portugal's shot, you should use it a bit further away from the goal.

Devil /¯)
Power button effect = Devil is the first character in the game with a power button effect. This means that something about him will change after you have pressed the power button, in Devil's case his appearance as well as some of his stats. When you press the power button, Devil will transform into a black/purple bat, enabling him to jump further and move quicker. Use this to your advantage, preferably in combination with your power shot and you will score more goals out of it.

Power shot = This Power Shot bobs up and down. This makes it harder to stop it, especially when Devil uses it while he is high in the air. You can block the ball by going towards Devil and jump, but sometimes the ball bobs over you, so you have to be careful and stop it while it is at its lowest point. Make sure that your Jump is upgraded to the maximum. You can also counter Devil's shot, and this is easy if you know how it works because it is very slow, but because of the up and down going movement it's harder to do so. If you are playing as Devil, use your shot while you are high in the air, preferably by taking advantage out of your power button effect. What also works with this shot is using it as close to your opponent's goal as you can get and try to let it start in the goal. To also try to block the shot, this shot goes up first from the middle, then down, and up to the middle again, doing the cycle while going about 1/4 of the field. This cycle makes that at various distances, the shot will have a different outcome. From some distances, the ball is carried over your opponent and goes down right into the goal, from other distances it will go over or hit the crossbar. The distances where it scores perfectly are on the edge of the center circle on your own half or some distance behind, and exactly in between midline and your oponent's goal. Places where it doesn't work so well are in your and your opponent's penalty area and in the center circle. You can also use this power shot a bit lower. Then your opponent will block it and you can score out of the after effect. This is more risky, but it works okay. If you use it on the ground, the opponent might also jump over it.

Canada \¯)
Air shot = Canada's air shot looks a bit like Brazil's Firebird Shot. Around midfield, it is pretty good, or actually some distance before midline. Use it at a point somewhere between the midfield line and the end of the center circle, on your opponent's half of the field (preferably a bit closer to the end of the circle). The ball will mostly curve down at the highest point of the goal so it will be harder to stop. Another place on the field where it scores quite often, is your own penalty box because most CPU opponents can't handle the bounce of the ball and they will jump right over the shot. Try to counter it when Canada uses this power shot against you, but that is harder than just blocking the ball because of the angle in which the ball is shot.

Ground shot = Canada's ground shot is just a straight-line power shot that goes over the ground. This looks like a very simple shot to block and to score in Canada's goal, but it isn't that simple. You can try to do it and mostly you'll succeed, but sometimes the ball just goes through your character's body; a bad mistake. Block the ball by moving forward. Don't stay on the ground but also don't block it while being very high in the air. You can also try to counter it by kicking, but then once again you have to be pretty low when you're doing it. If you succeed, you will shoot Canada's air shot, which is better. The ultimate place to use Canada's ground shot is very close - almost in - the other player's goal. But Canada's air shot is clearly better to use, because opponents will always block the ground shot and often the ball bounces back again in your direction. It quite often leads to own goals, but sometimes the ball goes through the player's body and only then it is good.

Chile /¯)
Power shot = Brazil's, Canada's and Chile's power shots are all quite similar. They all travel in a diagonal way. The only difference is that they all three do this in a different angle, so they all have a different range in which they score. You have to use Canada's air shot the closest to the opponent's goal, then comes Brazil and last but not least, when you use Chile's Snake Shot you have to be the furthest away from the goal of the three. Use this shot on midline on the ground, or a little behind midline if you use it while jumping. Countering is the best way stop the Snake shot, in the same way as you do with Brazil's shot. When the ball is on top of your own goal, activate your Snake shot and climb the goal, and you will most definitely score.

Poland /¯)
Power shot = You can successfully block Poland's Ice spike shot if you walk towards him and jump right in front of him. Most of the time the ball will bounce back from your head into Poland's goal. When you are Poland, your power shot is better when you use it close to your goal, because the CPU will mostly jump too early although Poland's shot doesn't have any delay, and the ball will go in. Because Poland's shot is a straight-line shot, you can also come really close to your enemy's goal to use it there.

Asura |¯)
Power button effect = Asura gains four red fists by his sides, but they won't hurt you at all, even if you're near.

Power shot = This Power Shot isn't that good anymore if you know how to handle it. His power shot looks a bit like Ireland's power shot, but it is easier stopped if you know how to do it. Come close to Asura and when you're right in front of him, jump at the right time, not too early, and block the ball with your character's head. This way the ball will end up 90% sure in Asura's goal. The second best way to stop it is to counter it. You can do this from any distance, but you must be aware of the delay. The ball comes along with the last fist, so you must jump quite late. Against computer-controlled characters, however, Asura's Power Shot is still very good, because they clearly don't know this any of these tricks! You can use it from any distance, as you'll always fly back to your own goal. If you jump while using it, the shot will almost any time go over the CPU's head, as they have a bad timing. And even if they block it, you can still score an easy goal, because the CPU got crushed by a huge red fist coming out of the sky and he isn't able anymore to stop you from walking the ball into his goal.

Egypt \¯)
Power shot = Just a Power Shot that goes in a horizontal path to your goal, but is has a slight delay just like Argentina's power shot, so be careful that you don't jump too early. You also have to walk while you block Egypt's shot, or you can simply counter it. If you play against a computer-controlled opponent with Egypt, try to use his shot some distance before or behind midfield, or more specifically: or in between the center circle and your goal, or in between the center circle and the opponent's goal, because in the same way as with Argentina's Power Shot, the opponent hardly ever jumps at the right time then to block the ball. Another way to make the ball go in easily is to use it almost in your opponent's goal.

Valentine /¯)
Power shot = Just walk in front of him and jump as he does his Power Shot, it's almost certain for the ball to bounce back into Valentine's goal. And I recommend you to walk while you are jumping because then the chance of success is even greater. When you play as the clown of Head Soccer, you can make his terrible shot a bit better by using it far away from the goal. The opponent will pretty often jump too early and if you use it like that, Valentine's shot isn't even that bad at all. Only when the opponent blocks the ball it's hard to score, because the after effect is bad. The jack-in-the-box is an even better defender than your opponent already was, probably, but if you push him back into his goal, you might have a chance to score. You can also use it really close to your enemy's goal.

Super Saiyan /¯)
Power shot = This Power Shot is a mix between Italy's Giant shot and Brazil's Firebird shot. If you use this shot too close to your opponent's goal, it will go over and if you use it close to your goal, it will actually be Italy's shot and then the defender should be able to counter it easily. You probably expected that this shot is the best when used around midfield if you play against a computer-controlled opponent. But the weird thing is, that isn't true! It is better for you to use it while being close to your own goal so that the ball will roll and actually turns into Italy's Giant shot when it has arrived at the opponent. The CPU will always jump to the shot, even if it rolls over the ground, so, therefore, he can hardly ever counter it! When you want to counter Super Saiyan's shot, it is the best to wait until the moment when the ball starts to roll over the ground, because then it's the easiest for you to counter it. Just stay on the ground and kick to counter it, exactly like how you do it with Italy's Giant shot. But this only works when Super Saiyan uses his shot near to his own goal. If he uses it around midfield, you have to jump while countering it, and this may be a bit harder, but still quite easy. Only if you don't manage to counter the shot while it is on goal, it will be 90% sure that Super Saiyan scores, as you can sometimes get away with just blocking it.

Ireland /¯)
Power shot = This is a very good Power Shot against computer-controlled opponents because they don't block it mostly and sometimes they even seem to dodge it! If you jump while using it, the ball will go in almost every time at once, without the defender touching it. If you use it while standing on the ground, you are likely to get more coins, which is very nice too! But then you still have to score the goal, and this can be hard sometimes, especially if you are too greedy and want to pick up the coins first. There is another option too to make the shot score always, and that is using it very near the goal in which you want to score. The best way to stop his power shot is to jump right in front of him and to walk forward a bit while doing it. That way, the ball goes in Ireland's goal if you are lucky. If you struggle with the rainbow balls which push you back, try to stand on the exact same place as Ireland when he starts his shot. By doing this, you'll see that the rainbow balls which push you back normally will disappear! This means that you have now degenerated Ireland's Rainbow Shot into a very simple straight-line shot, which is very easy to deflect. To use this trick properly, first jump at the place where Ireland is standing at the beginning of his shot, then move back and block the shot while still being in the air. Trust me, it works, but it requires some practice. You can also counter it, but both ways may sometimes be too hard to be successful. Countering the Rainbow shot is harder without the glitch, but it comes with a cool bonus. If your countered shot hits Ireland, it will give you 5 coins that are valued 10 points each.

China /¯)
First shot = Jump in front of China. This way you can not only stop the shot but also score against him. When you are China, your air shot has more chance to go in at once if you use it far away from your opponent's goal, as he jumps slightly too early in that case. The after effect of China's first shot is pretty good, so you can try to take the ball into control and score while your opponent gets beaten up by the monkeys. It's also possible to use China's air shot very close to the opponent's goal, but that's not always easy to do.

Second shot = Come close to the Buddha, jump and maybe move forward and the ball will probably go in China's goal if you aren't too close. If you are too close, the ball will almost go over you and you can't block the ball properly. Another good way to stop it is to counter it. If you do that while standing close to your own goal, China mostly won't have it for some reason and you'll score at once! Take into account that the after effect of China's second shot doesn't last long, around 2 seconds, so you have to be fast after your opponent gets hit.

Greece |¯)
Power button effect = When you click on the power button, Greece will change appearance: he will gain an ancient Greek war helmet and wear a red cape. But besides this, there will happen something else: he will lose his costume if he was wearing one. If you are Greece and you are wearing a good costume, think twice before you press the power button. Sometimes it's better to wait with activating your power shot, to benefit more from the costume you are wearing.

First shot = Come close to Greece, jump and block the ball to score a goal out of Greece’s power shot. If you are Greece, you are more likely to score a goal out of your shot at once, if you use it far from your opponent’s goal. If you use it there, the opponent will jump too early most of the time, and the shot will go over his head. If the ball doesn’t go in at once, but your opponent is hit by the shot, you can still score out of the after effect which made your opponent knock back into his goal and disappear. But watch out, after the shot there will appear some random stuff on the field. If you try to dash the ball into the empty goal, the ball still has a chance to go over, as the ball can hit one of those things, so watch out and don’t let it ruin your open goal chance. Another good option is using Greece's shot close to the opponent's goal. The little arrows in Greece's shot don't do anything other than hurting you and making you lose your costume, so you don't really have to worry about them.

Counter attack = Greece is the first character in the game with a special counter shot. All characters before Greece just use the same power shot as their opponent when they counter his shot. There is only one way to activate Greece’s special counter attack, and that is to counter your opponent’s power shot by kicking. This doesn’t only apply just in Greece, but for every character with a special counter attack. Just like with Greece’s normal shot, there will appear some objects on the field after Greece's opponent got hit by the counter attack, so be aware of that. If your opponent is Greece and he counters your shot, he will also use this counter attack, the Spear shot. This power shot is very fast but easy to block. Again, come close to Greece, jump and block the ball, and the ball might bounce back into Greece’s goal. If you play with Greece against Cyborg, Asura or Romania for example, or other characters whose shots start in their own goal, counter your opponent's power shot as close to your opponent's goal as possible, so that Greece's counter attack goes in at once!

New Zealand |¯)
Power shot = If you want to block New Zealand's power shot, which is a good way to stop it, imagine this shot to be just a normal straight-line Power Shot, so handle it like that. Come close to him and jump, so that the ball hits your character's head and goes into New Zealand's goal. Another good way to stop it is to counter it, but then you have to dodge the lightning. Just before New Zealand starts his power shot, two circles on the ground will mark the places where the lightning will strike during New Zealand's Haka Shot. One of these spots is the place where New Zealand's opponent is currently standing, the other one is some distance before or behind it. This means that you have to move when New Zealand uses his power shot to not get struck by the lightning because you can't kick the ball anymore when you got hit by it. If you dodge the lightning by moving away from the spots on the ground and then just kick at the right moment, you will counter the Haka Shot. Mostly, New Zealand won't block or counter it back, because he can't manage to dodge the lightning like you do, and you score. This Power Shot works the best for you when you jump, and even better really close to the other player's goal. If your opponent gets hit by your shot, he turns into a rugby ball and you can easily kick it away so that there's nothing to stop you from scoring. There is a funny glitch, where if you kick the opponent when he is electrocuted, he won't walk upright, and if he is still rotating when he turns to normal, then he will be rotating the same way!

Sweden |¯)
Power button effect = When you click on the power button, Sweden will get a Viking helmet, and the adverse effect of this is that he will lose his costume if he was wearing one. It gives no damage to the opponent.

Power shot = You will never be good enough to stop this shot every single time because it comes partially down to luck. But you can try to stop it as many times as possible. If you want to block this shot, which is the best way to stop it, you always have to move forward while doing it, so that there's always a chance for the ball to roll under Sweden into his goal. If you stand close to his Viking boat, the ball will go into Sweden's goal more often, but you have less time to decide whether you're going to block it while being high or low above the ground. If you stand far away from the Viking boat, you have more time to see where the ball goes. Choose a distance which you like most; it's a personal thing. You can also try to counter it by kicking the last cannon ball, but you don't have the certainty that it succeeds you and that you'll score. It's really more difficult than blocking the ball because then it's even harder to be at the right height. Another trick is to look where the first cannonball is shot. If it is high, the ball is likely going to be shot low. If the first cannonball is low, the ball will be shot high. This doesn't always work, but a good amount of the time. If you use the Viking Boat Shot, it doesn't matter where you stand. Use power shots like Ukraine wisely with this guy, because Ukraine's power button effect, also with Nepal's, completely block both cannon holes and their fired cannons.

Z|Z /¯)
Air shot = Z’s air shot is the one which travels on a downward path. Counter this one, you can't really block it. There are two ways to do this. The first one is to move forward until you are somewhere around midline and then you have to kick while jumping at the moment when the tongue with the ball comes. You can also move backward to your goal and then you don't have to jump to counter Z’s air shot, but then you have to stand at the exact right place, which is on the edge of your penalty area. But even when you just block the ball, Z won’t always score, as the ball bounces out of control most of the time. When you play a match as Z, you have to deal with yet another difficulty, because Z’s zombie covers almost half the field and when the ball bounces behind the giant monster, you can’t see it, which is annoying and there isn’t a particular way to handle this, except guessing where the ball will be and, at least, make sure that you don’t make an own goal. The only thing which you absolutely mustn’t do while trying to stop Z’s air shot is standing very close to you own goal, because then you’ll easily step in the green slime which the giant zombie leaves on the pitch after his tongue with the ball has touched the ground, and you’ll disappear and can’t stop the ball from going in.

Ground shot = What applies for Z’s air shot applies for his ground shot too. It’s basically the same, so it’s once again better to counter his ground shot, but this one travels horizontally. This means that you don’t have to deal with the green substance which the zombie leaves on the ground, but also that you can counter this shot from anywhere on the field but that you always have to jump while doing it. Z's air shot and ground shot look exactly the same in the beginning, so if you don't know which shot Z is going to use, come close to the zombie until you’re somewhere around midline and kick. Mostly this works, no matter which shot of the two Z uses.

Israel |¯)
First shot = Come close to Israel, jump and block the ball. Very occasionally, though, the ball will go through you character's body, but mostly this won't happen, so it’s a safe way to deflect Israel’s first shot and moreover score a goal out of it. This shot is slightly better when used far from the opponent’s goal, but sometimes the defender will still block it. However, the after effect isn’t bad. Your opponent will be hung up on a cross and remember that you and the ball can just go through it, so nothing hinders you from getting the ball under control and scoring. Your opponent certainly won't block it though if you use this shot very nearby the opponent's goal.

Second shot = This is an unpredictable shot, and it’s also uncertain what will happen when you block it. Sometimes it will go through your character's body, right into your goal, and sometimes you can block it easily and the ball ends up in your opponent’s goal. The best way to succeed in stopping the shot is walking in front of Israel's Hammer shot and block the ball with your character by jumping. This way you can often score against Israel. But if you manage to counter Israel's second shot, you get Israel's first shot, which is better than his second shot, and maybe this works better for you. If you are Israel, try to not let your crown knocked off, because this shot causes you more trouble than his first shot does. However, just like his first shot, this shot goes in automatically if you use it really close to the goal of your opponent.

Australia |¯)
Air shot = What applies to France's Power Shot, also applies to Australia's air shot. Around midfield his Power Shot is the best. It is very hard to counter and impossible to block. Let him use his power shot far before (he scores an own goal, in that case, most likely) or far behind (so that you can slow the big ball down and stop it before it reaches your goal) the center circle. If Australia, unfortunately, uses his air shot around midfield, try to jump and kick at the right time, but this is very hard. If you are one of Russia, Chile, USA or someone else that has a downward shot, there is something else you could try. If Australia uses his air shot behind midline, activate your power shot, stay close to your own goal and jump, in such a way that you get launched into the air by the big ball. This way, you will shoot your power shot higher than usually, so it has more chance to go in for some characters. You naturally also have to use Australia's air shot around midfield to have the greatest chance to score. When you use it too far away from the goal, quickly move forward to make the giant ball yet go in. When you use it too close to the goal, you are likely to score an own goal and there is probably nothing you can do about it. The after effect is that you will turn into a kangaroo.

Ground shot = Australia's ground shot is the best on the opponent’s side of the field, because the ball reappears some distance in front of Australia, so the ball can end up in the opponent’s goal at once, without giving the opponent any chance to do something about it. He is also good further from the goal but you can counter his shot easier then. When you only block it, you'll transform into a dalmatian. You can still move and jump, so try everything to prevent a goal. If you are Australia and your opponent is under the influence of the after effect, you can easily dash him out of the way and score a goal.

Denmark |¯)
First shot = Denmark's first shot is considered a weak shot. Even CPUs can often manage to block your shot and score a goal. This is because the ball can go through Denmark while he is wearing his bullet shooter. To reduce the chance that this happens, always use it as high as possible. Then it will be a good shot against the beginner characters and you have more chances to score against good opponents too. It is better when you use it very close to the opponent's goal because the bullets will knock him back all the time, but naturally almost all shots score when used right in front of the goal. You must block Denmark's shot because it's much better and easier than countering. Jump in front of his rockets and move forward and the ball will almost sure go into Denmark's goal because the ball will go right through his body. When Denmark uses this shot while standing on the ground, you can also just stay on the ground too and walk forward, or you can move forward and jump at the right time to block the ball while being very low above the ground. Only when Denmark uses his Bullet Shot near your goal it can be hard to prevent a goal. What you should do is walk forward so you stand behind Denmark and then come back and power block the shot. That will work better than waiting in front of Denmark because the knockback effect is too strong and when the ball comes, you are already stuck in your goal.

Counter attack = This is just a simple straight-line shot with a slight delay, but overall it's better than Denmark's first shot. Jump right in front of him, but not too early, to block it. The ball will go through Denmark's body once again, so you have a great chance of scoring. When you are Denmark, try to counter your opponent's shot while being high in the air and fairly close to your goal, because Denmark's counter attack is really better there. The slight delay fools your opponent and the ball might get in.

Luxembourg /¯)
First shot = Luxembourg’s first power shot is similar to Spain's shot in the fact that it shoots three balls towards the goal, but the opposite of Spain’s in the fact that it gets better the closer Luxembourg gets to his opponent’s goal. Don't let him get there because then it can be impossible to stop it, especially when you get knocked out. Try to block all three balls as good as you can, and never counter one of the first two balls. If you do that, the balls which are shot later will always get in the goal. You can counter the last one, but it is already hard enough to just block the shot successfully. If Luxembourg uses the Plant Shot far away, try to block all balls after the bounce, because then you can't get knocked out by them. It will almost certainly score if you use this shot on your opponent's side of the field. Only you can't use it in your opponent's penalty box because then the ball will go over.

Counter attack = A good way to deflect this shot is to counter it on Luxembourg's half of the field because then you get his first Plant shot, which is much better, and it will score since you use it close to the goal. You can also block the ball. If you walk backward, the ball mostly ends up into your goal, but if you walk towards the shot, the ball will sometimes go into Luxembourg's goal. It is an unpredictable shot, but you can counter it or block the ball by moving forward. You can't walk in front of Luxembourg's goal to wait until the plant comes out of the goal and block it with your power shot to score an easy goal because the plant only contains the ball after the moment it has passed Luxembourg. You can use that in your advantage if you are Luxembourg: Counter a power shot while you are very close to the opponent's goal, then he won't be able to stop it from going in.

Colombia |¯)
Air shot = Don't counter it, otherwise YOU have this terrible shot! The first time you see Colombia's shot, it doesn't seem that bad, and also is humiliating, but after a few times, you might already have realized how terrible this shot is. Walk towards Colombia's goal and jump and you most definitely score! It's just too easy for a 5-star opponent. This shot is only good at one thing: causing own goals. If you have your power shot ready, you can also wait right in front of his goal. The crowd comes out of the goal and will bring the ball to you and you'll score with your power shot. When you are Colombia and your opponent somehow doesn't manage to score a goal out of your power shot, try to take the ball under control as fast as you can and score. To make your opponent get out of your way, you must kick him into his goal. It is a little tricky because the taller person makes the opponent an excellent defender.

Ground shot = Colombia's ground shot is exactly the same as his air shot, but this time the crowd will carry you off the field. Maybe this after effect is a bit better, as you don't have to kick your opponent into his goal if you're Colombia, but you can just score immediately. Jump while moving forward and you will not only stop this shot but also score a goal out of it. You can also lie in wait for the crowd right in front of the goal with your power shot activated and then you can just fire the ball into the goal from close distance.

Romania |¯)
Air shot = Because this shot comes out of Romania's goal, you can wait in front of his goal, and when the ball comes, you can block it with your power shot and you'll be so close to the goal that it is impossible for Romania to stop you from scoring. You can also counter it, but you aren't likely to score as you'll get Romania's shot (unless you have a special counter shot). If you do have a special counter attack, countering is actually a good way to stop it. You must then do this while being very close to Romania's goal, and your counter attack will go in immediately. If you just block the ball, and you do almost every time when you don't counter it, Romania isn't likely to score, because this power shot simply isn't good at scoring, only at wasting time. Against beginner characters, it's good to jump while using it to make the ball go in at once, but against better characters this won't help either. The after effect isn't good at all. Romania will take so much time only beating up his opponent that the player is back almost immediately after he is finally finished. Only if the ball is very close to you by chance, you might have enough time to score out of the after effect, but even then you have to react very quickly.

Ground shot = You can do anything to stop this power shot. There is only one thing you mustn't do and that is standing on the edge of your penalty area. Because then, Romania will pick you up and he flies right into your goal, puts you into a coffin, jumps on it and he has a goal. If you are further away from your goal, he will do this too, but not in your goal, so he hasn't got any chance to score and you waste his shot. You can also counter this shot, which may be better if you have a special counter attack because otherwise you probably won't score either. Or you can, of course, block it with your power shot activated. If you are Romania and you use his ground shot, force your opponent to stand on the edge of his penalty area, by using the shot somewhere between midfield and your opponent's goal. When you use it while your opponent is standing too far away from the goal, the shot hasn’t got any chance to score, and the after effect isn’t good either. The opponent will once again reappear too soon for you to take the up-and-down bouncing ball under control, let alone to score a goal.

Counter attack = The counter attack of this character is just a straight-line power shot, which you can block by jumping in front of Romania. Unlike Romania’s other two shots, this one has a reliable after effect. The defender will disappear and Romania has enough time to score. It’s better when used far away from the opponent because there is a chance that he blocks it and scores out of the power shot if you use it close to him. This means that you always have to counter your opponent’s power shot close to your own goal while being Romania.

South Africa |¯)
Air shot = When the Power Shot starts, South Africa's golem will fire a kind of light beam towards the opponent. This will only very, very occasionally knock you out, but it's better to reduce this chance to a percentage of 0%. You do this by walking forward, so you dodge the light beam, and after that, you come back to stop the actual Power Shot. The best way to stop South Africa's air shot is to counter it by consecutively use jump and kick at the right time. You can't really block it, because then South Africa might be able to score an easy goal, since the ball is big and won't bounce away. Power blocking South Africa's air shot is another option, and this even works for people with very low jumping stats! Because South Africa's air and ground shots start off exactly the same but shoot the ball in a different angle, it's better to counter the shot while standing in front of your goal. You can make South Africa's air shot unstoppable by using it quite close to your opponent's goal, somewhere near the edge of your opponent's penalty area. Don't use it inside this area, because then the ball will leave the screen and reappear in the middle of the screen. Around midline this shot usually works well too, because in that area opponents mostly don't block it.

Ground shot = This shot starts off like his air shot (so once again dodge the light beam), but then suddenly the golem breaks and the ball will be shot in a downward path. The ball goes over the goal quite often, because then South Africa is too close to your goal. But when the shot is on goal, it is not easily countered or stopped. If you counter South Africa's ground shot when you stand on the ground, you will just shoot his ground shot, but otherwise, you'll get his air shot instead. The observant among us might already have guessed, but it's indeed possible to counter his ground shot while being in the air as well as standing on the ground and you should decide which is better for you in different situations. South Africa's air shot is definitely better for you to use than his ground shot, but rememeber that when you use it, always do it when your opponent doesn't have his power shot ready, otherwise he will power block it almost every time. Use it in the area that is between the center circle and your penalty area and you will be fine. The opponent often blocks it, but you can take profit from the aftermath of the shot.

Counter attack = If you block his counter shot, South Africa can easily walk the ball into your goal. So try to counter it when you don't have your power shot ready. This is a very good counter attack, so if you are South Africa, don't hesitate to use it. If you use it very close to your opponent's goal, you can make it even better, if not unstoppable!

Austria |¯)
Air shot = This shot gives you some time to get your power bar filled, so you could stop it with your power shot. You can also dodge the first three boulders by moving to the edge of your penalty area and then come back, jump and counter the shot, but this is hard. If you are Austria, there is a way to almost always score with his air shot, whether your opponent has his power shot activated or not. After the first three boulders are launched, go to your opponent and kick him into his goal, and preferably try to kick him knock out. Then, the last boulder with the ball hits you and bounces straight into the goal! But one thing: don't use your air shot while being low on time, because it may not have enough time to go in.

Ground shot = Austria's ground shot is not very hard to counter, but it always scores when you don't counter it or block it with your power shot activated. Stand on the ground in front of your goal, and use kick at the right moment to counter it easily. The good thing about this shot is that it's faster than Austria's air shot, the bad thing that CPUs can also counter it easily, just like you probably. But what not many people know, is that there seems to be a useful glitch regarding Austria's ground shot, which can increase your scoring chance. If you shoot the ground shot while you are standing between midline and your opponent's goal, the giant ball will fall on your head, and then right into your opponent's goal. Your opponent doesn't have a chance to counter it when the ball hits you first, so you'll score if you use Austria's ground move there! The only problem is that there is also a chance that the ball bounces over via your head, so see if this works for you or not.

Counter attack = You have to stand in your goalmouth and jump to counter this one. You also have to be very fast and experienced. And even then it won't be easy, so try to avoid that he uses his counter attack against you anytime. Especially when you're not close to your own goal, you will have no chance to stop Austria's counter attack, because you simply won't have the time to get back due to its incredible speed. So here's an extra tip: stay close to your goal while you're using your own power shot, in case Austria counters it. When you are Austria, don't hesitate to use it, because it's great! Even when your opponent is in front of his goal, he won't counter it and then the ball has a chance of 100% to fly into the goal! And another great thing about it, is that it's always on goal, no matter where you are on the field.

Thailand |¯)
Air shot = A classic straight-line shot, but the falling meteors make it a much better shot. Dodge those meteors and stop the powershot like you should do with a normal straight-line shot. The best way to do that is to come close to him and block the ball so that you'll score a goal. Quite often, one or more of those meteors will fall right in front of Thailand. So mostly the best thing you can do is first move backwards a bit do dodge them, and then jump right in front of Thailand to head the shot back into Thailand's own net. When you are Thailand, you must have a bit of luck that one of the falling meteors hit your opponent, because only then it's very good, due to the fact that CPUs can't handle when their controls are switched and keep walking backward until the effect is over. There's always a chance that your opponent doesn't get hit by one of those meteors, though. Therefore, it's better to use Thailand's air shot quite far away from your opponent, to prevent that he blocks the ball and heads it back into your goal. Then you also have more overview when the power shot doesn't score at once because the after effect is a bit chaotic. But when the smoke is cleared, you will see that your opponent is disappeared and you can score in an empty goal. But if you use Thailand's air shot close to the opponent's goal, then use it extremely close to it, so that the ball goes in for sure.

Ground shot = This is a hard power shot, but there are two good ways to stop this shot from going in. The first: dodge the giant meteor which falls out of the sky. Thereafter you must go to your goal and jump and kick at the same time. This is very hard, and impossible when you haven't upgraded your jump to the maximum. When you manage to counter the object which looks the most like a crashing comet, you will shoot Thailand's air shot. The second way to stop Thailand's ground shot, and this is going to sound weird, is the one in which you let yourself get smashed by the falling giant meteor. You will get launched into the air by the meteor and often, crazy enough, your character hits the comet which contains the ball and the ball won’t go in! Sometimes, the ball will even end up in your opponent's goal! However, this does not always work, you have to practice it a bit and see if it can work for you.

Counter attack = Thailand's counter attack is just a straight-line shot, actually his air shot but without the falling meteors. If you walk in front of him and jump as Thailand does his counter attack, the ball can bounce back into Thailand's goal. It's not a very strong shot, obviously Thailand's weakest one. The after effect is again chaotic but it makes your opponent disappear. If you, being Thailand, counter you opponent's power shot near his own goal, it can be impossible to stop for him.

Saudi Arabia |¯)
Air shot = The best way to stop Saudi Arabia's air shot is to counter it. You won't always score out of countering his shot, but at least, you have stopped it. In case you don't succeed in countering, you will, at least, block it and then there will always be a chance that you still stop the shot from going into your goal. But when you block it, you should also try to not let the ball touch the oil on the ground until the oil has disappeared, and that's quite hard at times. If you are an advanced Head Soccer player, you should try a next step, and that is countering it while you keep standing on the ground. For some reason, computer-controlled Saudi Arabia has more trouble to stop it and you will score more often. Sometimes when you counter it while staying on the ground, Saudi Arabia even explodes himself. When this happens, the ball in your countered shot will change position and it flies into the goal itself! You have to see this to believe it, it seems to be a glitch. Anyway, that will give you an automatic goal! And even if you stay on the ground but don't manage to counter it, there is still a chance that you kick or head the ball right into Saudi Arabia's goal. The disadvantage of this tactic is that the ball has more chance to touch the oil, but if you manage to counter it, that won't be a problem either. If you are not that good at all at Head Soccer, then blocking the ball with your power shot may be a solution. If you are Saudi Arabia, you should use it on the midline, but slightly behind the midline, it's still good. Some CPU opponents are extremely good at stopping it, and some are extremely bad, there seems to be no in between. That is due to the fact that some characters stand exactly at the place where the ball will land, and the others stand much too far forward. Pay attention to that. If you see that your opponent is good at stopping your shot the first time, Cameroon for example, you know that he will also stop it on subsequent occasions, unless you use your air shot exactly on midline, because then the shot will go over his head and it's impossible for him to stop it. When you see that your opponent walks much too far forward every time you use your air shot, like Luxembourg does, for example, you can just use your shot anywhere as long as it is on target, since your opponent will never be able to block it.

Ground shot = Don't let him throw the ball into the oil because it will make you explode and fly into the air. You can't counter this shot, but you can simply kick the ball away and wait until the oil has disappeared. You can also try to kick Saudi Arabia into his own goal. Then, when he throws the ball, you have to block it and often you can easily kick the ball into his goal, but this won't work always. Something which you should take into account when you want to block Saudi Arabia's ground shot with your power shot, is that you have to touch the ball two times before you can use your power shot. So: If Saudi Arabia throws the ball and you touch it with having your power shot activated, you won't use your power shot immediately. Only when you touch the ball a second time, then you will do your power shot. This means that if you touch the ball a first time and then drop it in the oil, you will still explode. You will see what I mean when you try it. It looks like this is a mistake. When you are Saudi Arabia, it's maybe better to use his air shot. When you still want to use his ground shot, then here's a tip. Some of the CPU opponents try to kick you into your goal, and later they will try to kick the ball into your goal as well. Never let yourself get imprisoned by your opponent who uses this tactic. Instead, jump, and you will throw the ball over his head, right into the oil. Also, you should really stay close to your goal when you do Saudi Arabia's ground shot. This is because the ball might bounce back into your own goal after the explosion, and by staying in front of your goal you can prevent an own goal.

Counter attack = You could stand right in front of Saudi Arabia and jump to make the ball go in Saudi Arabia's goal. But this doesn't always work for some reason, so it is better to counter it. This is remarkable, because when you block most of the straight-line power shots, they can end up in an own goal for the user of the power shot. But that doesn't apply on Saudi Arabia's counter attack, mostly. No, mostly when you block this shot, the ball will fly up in the sky, and that makes Saudi Arabia's counter attack much better than most other straight-line shots. When you are Saudi Arabia, counter your opponent's power shot while being close to your own goal and in the air, because then your opponent will jump too early and your oil barrel will go in at once. But Saudi Arabia's counter attack is quite good anyway, even if it hits your opponent, because mostly you have enough time to score out of the good after effect. One this is sure though: It scores a 100% goal if you use it really close to your opponent's goal.

Switzerland |¯)
Power button effect = What is said about Switzerland's power button effect is true: he will move faster. However, it's not that much faster, so it's only a very small advantage the power button effect gets you.

Air shot = You can counter this shot, by standing close to your goal and use jump and kick in quick succession. But something that also works is the following: Jump and move towards the ball. This way you'll block it right before your goal. Seems impossible, but it works! It is maybe easier than countering the shot, but the ball is right before your goal after you've blocked it, so you still have to make sure you dash the big ball away before Switzerland comes to score after all. But it is a risky way because sometimes you get knocked out by Switzerland's power shot, so then you're screwed. Therefore, the best way to stop Switzerland's air shot might be a combination of these two tactics: You try to counter the shot while moving forward. If countering fails, there's still a chance that you block the ball. Only when you get knocked out, which happens occasionally, Switzerland will score.

Ground shot = A snowstorm that contains the ball comes out of your goal when you use Switzerland’s ground shot, and it will change the opponent into a snowman and release the ball, in such a way, that the ball is inside of the snowman. The big snowball which rolls out of your goal afterwards, doesn't contain another ball, but it will break the snowman, and release the ball by doing so. The only thing you have to do when you are Switzerland to make your ground shot score, is to just kick the snowman into his own goal. If you do this, the big snowball will break the snowman in the goal and the ball will be released in the goal, immediately causing a goal. When you play against Switzerland, it works the same for him: If he kicks you into the goal, he will score. So when you play against computer-controlled Switzerland and he does his ground shot, stay away from him so he can't kick you, being a snowman, into your own goal. But, also don't stand too close to your own goal, because then the ball might roll in after the snowball broke the snowman. Therefore, the best position for you to stand is exactly between your goal and midline, and the best way to stop it, is to counter the snowstorm by staying on the ground and using kick. Wait one second and then kick one time and you'll counter it. This is much based on timing. If you don't manage to counter this shot, you have a plan B, and that's just blocking the ball in the right position and hoping that Switzerland doesn't kick you into your goal. The snowstorm in Switzerland's ground shot can score, but will never do this so as long as you stay in front of Switzerland because then you will always block it. You can also activate Switzerland's ground shot extremely close to your enemy's goal, by the way.

Counter attack = Even though it is a straight-line shot, blocking the ball mostly doesn't work. The reason behind this is that the ball will mostly bounce in the sky after you've blocked it, and it won't go through Switzerland's body and into his goal. When the ball comes down again, Switzerland will have a chance to score because you're still disappeared. In short, this isn't the way to handle Switzerland's counter attack, just like it isn't the way to deal with Saudi Arabia's counter attack. Countering the shot is better. Jump and kick to hit the ball and you will counter it just like other power shots. When you are Switzerland, the best way to use your counter attack is to counter your opponent's power shots close to your own goal and in the air. Because the shot has a delay, your opponent will jump too early and can't block or counter it. Or you can, of course, use it so close to your opponent's goal that it scores an automatic goal for you.

Singapore \¯)
Power button effect = Singapore's power button effect only causes him to lose his costume. This can be good if you are playing against Singapore, but when you play with this character it is a disadvantage.

Air shot = If you are Singapore, you can always score with your air shot if you use a glitch. To do this, you have to run into the shuriken you just shot yourself, so it hits you. The weird - and the good thing about it is that your opponent will disappear instead of you if your opponent is not Singapore. This will leave you behind alone on the field with the ball and you can score easily, giving your opponent an unfair disadvantage. What makes this glitch less good is that you can get knocked out if you run into your own shuriken. I say "less good" and not "bad", because you will regain consciousness quickly and you will have a great chance to still score. Using this glitch is, by far, the best way to make your air shot score, but it needs some practice. If you don't use the glitch, you can use this shot everywhere on the field as long as it's not close to one of the goals, but note that there is a good chance that your opponent will counter your shot. That is also what you have to do: countering. Counter it by staying, at least, more than a quarter field away from Singapore and use jump and kick, although it's also possible to counter it on the ground. The ball makes a curve and this makes it harder to counter the shot, while if you are in the right position, it isn't hard to counter at all. If you've managed to counter this shot.

Ground shot = There is only one way to stop this shot (when you don't have your power shot ready), and that is countering. This isn't very hard, but when you don't do this, Singapore will most definitely score. Stay on the ground and use kick. Both the shot and the way to stop it are not dissimilar to Italy's Giant Shot. Your opponent is also likely to counter it and therefore, it's better to use your air shot and the aforementioned glitch. Or you can use it so close to his goal that it will start in the goal, with the incidental that it can waste his power shot too!

Counter attack = Singapore's counter attack is just a classic straight-line power shot, but it is very fast. Mostly you will succeed if you block this shot, but you have to be fast to stand in front of Singapore on time. Countering is another possibility. Although Singapore's counter attack is not that hard to stop, CPUs have remarkably much trouble with it. Especially when you use it on your half, your opponent will jump too early every single time, or he will not be able to stop it at all if you use it realy close to his goal.

Belgium /¯)
Power button effect = In his power button effect, Belgium will change appearance and he gets surrounded by music notes. These music notes circle around him and if the other player comes too close, he will get injured. If he was wearing a costume, it will get knocked off but the player himself won't get knocked out. Belgium won't lose his costume due to the power button effect, this will happen later on when he does his air or ground shot. The music notes that surround him will disappear after 3 seconds.

Air shot = You can use this shot on every spot on the field (but not on the ground) to get the same good powershot; CPUs will never have it. It is not completely impossible to counter the shot, not like Saudi Arabia's ground shot. But to do it, you have to somehow dodge the first two notes, then jump in time to counter the third one. If you pause and resume the game while Belgium is performing his air shot, the first two notes will fly higher and higher and possibly even miss the goal. Using this glitch, also mentioned in the Glitches page under the name Belgium pause glitch 1, is the only possible way to counter the shot, because otherwise, it is impossible to counter this shot. Blocking it is a better - and more popular - way to handle Belgium's air shot, though. Stay very close to Belgium, so around midfield. Jump to the first red music note and then you will almost automatically touch the other two red notes as well. This way you'll block all the three balls (or actually all two, because the second note appears to not have a ball). If you do this right and move forward at the same time, Belgium will do the rest for you. As the ball falls behind him, he will always dash it in his own goal (don't forget to thank him for that). However, if you don't block it correctly and get turned into a hippie, pause the game for a few seconds. Then resume, and you will no longer be a hippie running around.

Ground shot = Belgium's ground shot is one of the weakest shots in the whole game, but I think many people don't know this because they handle it wrong. You don't have to jump, you don't have to counter the shot and you don't have to stop it with your power shot. You just have to stand in front of Belgium. It isn't even necessary to walk forward. Just standing on the ground is sufficient to block the ball and make it bounce back into Belgium's goal every single time! CPUs don't know this trick but even against them, the shot is not good.

Counter attack = In contrast to Belgium's ground shot, you have to jump to stop Belgium's counter attack. Jump right in front of him and if you do this right, the ball will mostly go into Belgium's goal. It isn't recommended to use his counter attack very often, because it simply isn't good, although it's better when used very close to your opponent's goal.

Pluto /¯)
Power button effect = Pluto will change appearance and swing around with blades. This will cause him to lose his costume and when the opponent is close to Pluto, he will get damaged. When both players jump to the ball, the blades will keep Pluto's opponent at a distance. That makes it much easier for Pluto to touch the ball and activate his power shot.

Air shot = Practice your timing on this one, very hard. The monster comes after about 3 seconds. Your jump has to be upgraded to the maximum. You can just block it, which is quite hard already, but it's better to try to counter it as well. Just blocking it will make the ball bounce away and maybe Pluto won't score, but if you counter it you have a big chance to score yourself. There is yet another good way to defend Pluto's air shot, but it only works if there is a big stone in between Pluto's titan and your goal. If this is the case, jump on the big stone and jump once more when Pluto's titan comes. If you move forward while you're jumping, you block the ball and it has a great chance to bounce back into Pluto's goal! It's not easy to do, but you can try it if the chance is there. You can use this shot from anywhere on the field and characters with (much) less than 5 stars will never deflect it, but it will also undoubtedly score if you use it very close to your opponent's goal. It is proven that it is least effective if you use it close to your own goal though, in the center of the pitch or in front, CPUs will almost without exception jump too early or too late.

Ground shot = This shot (almost) never scores out of itself, unless you use it while standing almost in the other player's goal. Pluto turns into a huge titan just like in his air sho, but runs at his opponent slightly earlier this time. He grabs his opponent and eats him, and then the ball bounces away randomly. If you just block this shot, you'll get eaten, but Pluto isn't likely to score a goal. You can also counter it, which seems to work the best if you stay on the ground, but if you don't want to lose any time, you should block it with your power shot activated. When you are Pluto, it's wise to try to use his air shot much more often than his ground shot, simply because it's much better. When you still use his ground shot, be prepared to react quick, so you can take the ball under control quickly and score before your opponent is reappeared on the field.

Counter attack = This shot (or Pluto's air shot) seems Pluto's strongest one, but maybe you'll have to admit that this one definitely isn't after reading this and put it into practice. The speed this counter attack has makes it harder for you to counter the ball, but the best way to stop it is to block it anyway. Pluto's counter attack is actually India's counter attack, but then much faster. That still means though that you must handle it the same way. Jump and walk forward, and the ball will surprisingly easily roll back into Pluto's goal. To unlock Pluto, you have to do 5 counter attacks against him in Arcade, and I also have a tip for that. To get more time to counter it, you can move backward while doing so. When you are Pluto, this shot is good to use, especially when you counter your opponent's shot so close to his own goal, that there is no way to intervene.

Croatia /¯)
Power button effect = Croatia's power button effect starts off a bit the same as Pluto's. While Croatia is transforming into Darth Vader, he will lose his costume and get a lightsaber, which he uses to keep his opponent at a distance and make him lose his costume. After a second, and subsequently every 5 seconds, he will swing around with his lightsaber. This will cause the other player to burn down to ashes when he gets touched by it, so don't come close to Croatia at these moments. If you are Croatia, use it because when your opponent is out of play it is easy to score a goal.

Air shot = You can run to your own goal, jump and kick to counter Croatia's first shot. Another, better way to stop it is to walk into your own goal and then, at the last moment, walk out and jump. This way you deflect the power shot and the ball will roll all the way back to Croatia's own goal. Croatia is still in his robot, so he can't stop the ball. Also note that you can mostly take advantage of the fact that Croatia's robot parts lie in his way. For example, if he can't jump because his robot parts are on top of him, you can use your power shot and score! CPUs don't know all these tricks, so against them the shot is actually good. There are two places on the field where this shot is very likely to score. The first one is anywhere in the center circle and in front of it. The ball will never go over the goal; the big advantage of this shot. The other, dicier one is right in front of your goal: Most of the time the CPU will jump over the ball, due to their bad timing. But only do this very close, almost in your own goal, because otherwise the CPU will block it and the ball might roll back into your goal.

Ground shot = You can do anything you want to stop this shot. Just like Pluto's ground shot, it never scores out of itself, because it's almost impossible for the defender to not block this shot. The best way though, is to block it with your power shot. 9 times out of 10, the robot parts make Croatia unable to jump, so the shot will go over him into the goal! This shot is worse than his air shot, therefore, you shouldn't use it often. But there's one thing you must absolutely try to avoid when you use it, and that is to use it before your opponent has done his shot. If you do Croatia's ground shot and then your opponent does his, it will certainly go in because you are struggling with those annoying robot components. This can also happen with Croatia's air shot and counter attack of course, but it's a lower risk because CPUs block the air shot less often, and with his counter attack the robot parts mostly won't end up on top of him.

Counter attack = Croatia's and Pluto's counter attacks are also similar, but only in the way that they are both much better because of their high speed. Croatia's counter attack goes high, and that is especially hard when you are Italy or Nigeria for example and Croatia counters your shot because then you expect a low shot, but what you get is a high shot. It's especially good to use against characters that can't jump high enough, and it's obviously better the closer you get to your opponent's goal. Countering this shot is better than only blocking it, but you have to react quickly.

Uruguay /¯)
Power button effect = When Uruguay presses his power button, he gets surrounded by a ball of electricity. When the opponent is near Uruguay when he uses it, he will get electrocuted, but the effect is so short and his power shots take so long that it almost doesn't bother him with blocking the ball in one of Uruguay's power shots, it will only hurt him and make him lose his costume. But if Uruguay doesn't use his power shot for a short time, he will pull up his two arms and fires them towards his opponent, stunning him, and that can be much more effective. However, you can jump over them when they are shot low, and dodge them when they are shot high.

Air shot = To reach the maximum potential of this shot, use it either close to your goal or right behind midline, because there, one of the rockets goes into the goal a little higher than usual. Try to let Uruguay use his power shot as much as possible on you own half. To stop this power shot, try to block the last two rockets. It's even much better to counter the last rocket which is on target. Don't pay attention to all of them except the last two, because even when they fly into your goal, they won't score as they just don't have the ball. Every red rocket you touch will make you melt and disappear for a short amount if time.

Ground shot = Go to your own goal first, then jump and kick to counter Uruguay's ground shot. Otherwise, you will get melted and the ball goes in. When you want to use Uruguay's ground shot you can use it anywhere but not too close to your opponent's goal, because then the tank will shoot the ball over.

Counter attack = Counter Uruguay's counter attack. Another opportunity is to jump and block the ball while moving forward and then the ball can go in Uruguay's goal, but that is risky and countering is really better. If you are Uruguay and can counter your opponent's power shot really close to his own goal, then do that.

Hungary |¯)
Power button effect = Go backward and stay away when Hungary is on the point of using his power button effect against you! It makes you unable to jump and you can only walk in slow-motion. If he uses one of his power shots soon after, it's fatal for you! Also look out when he throws his sword at you, because it will knock you out, and if hungary uses a power shot right thereafter, there's a great chance you won't be able to stop it. When you are Hungary, you should activate your power button effect close to your opponent and immediately use one of your power shots, because it makes them much stronger. You can also wait for Hungary to throw his sword and then use your power shot.

Air shot = Hungary’s first shot pushes the opponent back, but if you jump and keep moving forward, the ball often ends up in Hungary’s goal, provided that you have avoided Hungary's power button effect. This shot is quite bad against computer-controlled characters, because somehow they are notably good at stopping it and they often score in your goal. Only if you use this power shot in combination with your power button effect, it can be good. And it is a sure own goal when you use this shot while standing very close to your own goal, so never use it there! Use it near your opponent's goal instead, because then it is a sure goal!

Ground shot = Jump and move forward and you'll always block Hungary's ground shot and score! You only have to take into account that you have to avoid Hungary at the moment when his power bar is fully charged and then it will be easy for you to stop this shot. There isn't one place on the field where Hungary's ground shot is better than usual, except for really close to the opponent's goal. It doesn't really work well against CPUs either and might cause own goals.

Counter attack = Hungary's counter attack is similar to Uruguay's counter attack, but weaker because it's easier to block this shot successfully if you move forward while doing so, so you may score in Hungary's goal. You can also counter it. When you are Hungary, use his counter attack very close to your opponent's goal if you can so it scores automatically. Besides that, there isn't a place on the field proven to be better for using Hungary's counter attack, but it works better for most people than his ground and air shot.

India |¯)
Power button effect = Come close to your opponent, press India's power button and use your power shot, so it will score almost for sure. It reverses his controls and CPUs never get this, so even India's ground shot will always score. Stay away from India when his power shot bar is almost filled.

Air shot = One of the best power shots in the game, maybe the best! His power is almost unstoppable when used in the middle of the field, so if you are India, use it there. To make it even harder for his opponent, India also switches the opponent’s controls, making him confused and desperate to stop the ball from going in. Also, don't touch him when he activates his power shot because then your controls will be switched too. First move forward, to dodge the fireballs, then come back and (hopefully) block the ball with your power shot activated, but this is very hard. You have to block it with your power shot because blocking it normally won't help much here, and countering only works if you have a special counter attack. Remember to never try to counter India's air shot if you don't have a special counter attack yourself - unless you want to waste some time away - because when you counter it, a glitch will occur to you. You will become a fire mummy and fly into the air, but you won't do the shot and the ball is gone for a while. But it comes back on the field later, and your opponent India will probably score then, because you are still in the air, unable to do something about it.

Ground shot = Walk forward and the ball will roll into India's goal. But don't jump, because then he is able to shoot the ball under you. Even if your controls are switched, this is pretty easy. You just walk the opposite way. The only place on the field where India's ground is a sure goal is really close to it. If you are on any other place of the field, it's wiser to use India's air shot. His shot can be stopped if ANYTHING is on the ground.

Counter attack = Walk towards the shot and jump, and the ball is likely to roll back into India's goal. This mostly works better than countering it. If you play as India, this shot works out quite well, especially if you use it so close to your opponent's goal that it isn't in any way possible for him to interfere.

Hong Kong |¯)
Power button effect = Always try to dodge him while he is swinging his nunchucks because you stand no chance to stop any of his power shots if you are knocked out. If you are Hong Kong, you should use Hong Kong's power button effect because it can make your power shots unstoppable; even your ground shot will score! So when you press the power button you have to be close to your opponent, but Hong Kong swings his nunchucks all the time so you can hit your opponent thereafter too: He swings them for one second, puts them away for one second and puts them out again for a second and so on. The only thing that makes the best power button effect in the whole game a bit worse is that Hong Kong loses his costume (and his sunglasses) when he uses it.

Air shot = When Hong Kong does his air shot, block the ball, but don't counter it, because then the ball will probably not score and maybe it bounce back into your own goal. Another very effective way is to block it with your power shot activated because the power shot will often go over Hong Kong's head, who is still on the ground then. If you are Hong Kong, you must be aware that his shots are much better in combination with his nunchucks. This will come in handy especially against characters with a straight-line shot. What you have to do is activating your power and come close to your opponent who is performing his straight-line shot. After he finished it, he will immediately get knocked back into his goal by your nunchucks, and you will get the ball and score an automatic goal.

Ground shot = Hong Kong's ground shot is almost the same as India's. The only thing you have to do is, stay on the ground and move forward and the ball will roll into Hong Kong's goal. If you jump, Hong Kong will run under you to the goal and score. But stay away from his nunchucks. Hong Kong's ground shot is best used in combination with his nunchucks or really close to the opponent's goal.

Counter attack = Jump and walk towards the shot to make the ball go into Hong Kong's goal. Use it really close to your opponent's goal.

Ecuador |¯)
Power button effect = Ecuador uses his ground shot a bit more frequently than most other characters because he will immediately go to the ground when he presses his power button, which is a big relief. This can come in handy for you if you are flying in the air due to a power shot or power button effect and want to be on the ground again as soon as possible. Then you just press the power button effect. But it can come in unhandy if you want to power block a high power shot, because if you first press jump and then the power button, you will go down to the floor. So to prevent that you stay with both feet on the ground and see your opponent's shot fly over your head, you must first hit the power button and then use jump. It is a good power button effect to use while being close to your opponent because then it will knock him out and your ground shot will score if you use it right after. The other way round you shouldn't come close to Ecuador if he is about to use his power button effect near the ball because that will make his ground shot (not his air shot) unstoppable. While in his power shot state, Ecuador shoots arrows every 3 seconds that knock the opponent back. You can jump over the arrows if they are shot low, and you should really try to dodge them, because once you're hit by 3 of them, you will lose consciousness.

Air shot = A very good power shot. Almost unstoppable and you don’t have to be in a certain place on the field to properly use it. Ecuador's opponent gets pushed back and sometimes knocked out and when the ball finally comes, it is almost impossible to recover and block the ball on time, but don't give up. With some practice, you can sometimes counter it or block it (with your power activated). When you get knocked out, you already know Ecuador will score, so you have to prevent that to happen. A good tip is to get knocked out right before Ecuador uses his air shot in some way. When Ecuador's power bar is almost filled, walk towards him. Then, let yourself get knocked out by his power button effect, BUT ONLY IF HE IS GOING TO USE HIS AIR SHOT. Then if you are trying to stop Ecuador's air shot, you most likely won't get knocked out! I know, this sounds like the weirdest tip of the whole guide, but, believe me, that it works, because if you get damaged three times, you will get knocked out, and it resets the three times, and those three times, are namely the three balls launched. The best way is to block Ecuador's air shot with your power shot activated, otherwise, you will explode. Use the time advantage (since Ecuador's shot takes 3 seconds) to activate yours.

Ground shot = Jump and move forward to make the ball bounce back into Ecuador's goal. Only the third rocket contains the ball, but occasionally, the rockets make the defender explode and fly into the air, making it harder to block the ball. Otherwise, it's not that hard at all and the ball can bounce back through Ecuador's body into his goal when blocked the right way. Another thing which makes it harder is that you can't exactly see where the ball is because of all the dust. When you use it, do it when your opponent is unconscious due to your power button effect, or, otherwise, you can use it very close to his goal.

Counter attack = Also with his counter attack you get pushed back and it isn't easy to not let Ecuador score. Keep moving and dashing forward, and jump at the right time. If you’re lucky the ball won’t go into your goal but in Ecuador's goal. Like every power shot that pushes the opponent back, this one is stronger if it is used close to the opponent's goal.

Mon-K |¯)
Power button effect = You don't need to come close to your opponent when you activate your power button effect or stay out of Mon-K’s way when he uses it, because at that moment there won’t happen anything, other than Mon-K transforming in a big red Hulk. However, not even one second later he will smash on the ground with his fists (he does this every 4 seconds). This causes a stone wave that pulses through the ground towards you. You can easily jump over them though, and you should do that as you will get knocked out if you get hit three times. When you got your opponent unconscious, it’s good to use one of your power shots before your opponent recovers. Also, you don't even have to be on the ground to create the stone waves, it also works in the air. Noteworthy is that Mon-K immediately falls down to the ground when pressing the power button. This has advantages and disadvantages. The good thing is that when you are high in the air (due to a costume or power shot effect or a Death Mode obstacle) and you want to be on the ground faster, you can press it. But, don't press it while jumping to block a power shot, because you will go down and the power shot will go over your head. Instead, if you want to power block your opponent's power shot, make sure that you press the power button earlier.

Air shot = If Mon-K uses his first shot on the opponent’s side of the field, it is very hard to stop. But I've found a way to sometimes do it! Stay away from Mon-K by walking behind him to avoid getting crushed. Then jump back to your goal and come right in front of Mon-K when he launches the stones. The stones knock you back, so you will have to move forward. The last stone has the ball, and if you block this last stone while moving forward, the ball can even end up in Mon-K's goal. When you find this too hard, you can also block the ball with your power shot activated. If Mon-K uses his air shot on his side of the field, it is much easier to dodge Mon-K while he stamps on the ground and it is automatically easier for you to make Mon-K's power shot an own goal for him. But if you are Mon-K, use the power shot on your opponent's side of the field or even on midline. Then, Mon-K will jump right on his opponent and crushes him, and he will shoot the last stone in an empty goal! On your own half it works really good too, because opponents hardly ever fire it back to your own goal and you can score when you opponent is gone. However, don't use it almost in your opponent's goal, because the ball won't score and it will respawn in the center of the field, just like kick-off, so your power shot is entirely wasted. A good trick to not get hurt is to stay away from him, and jump right before he smashes the rocks. This will make you dodge the first two rocks which don't have a ball and hit the third one.

Ground shot = Jump and kick or stop it with your own power shot. It is a fast power shot, so be careful. Try to use the shot somewhere between midline and the enemy's penalty area to reach its full potential. It works fine on your own half too, but your opponent is more likely to block it. However, you will mostly be able to kick the ball in in the second instance. The closer you get, the greater the chance that the ball will go over your opponent's head and into the goal. But watch out, because if you use it in your opponent's penalty area or slightly outside, the ball will go over.

Counter attack = Mon-K’s counter shot pushes his opponent back in his goal, making it very hard to block the ball that comes afterward. It gets better if it is used closer to his opponent's goal. You can try to dash and move forward. Don't jump too early, only jump when the stone with the ball comes at you, and walk forward while doing so. Then you will block the ball and if you do this correctly, the ball can end up in Mon-K's goal, because after all it is just a straight-line shot, only with a huge delay and a strong 'push back' effect, and the ball can go through Mon-K's body if he's not transformed to normal yet. Occasionally though, the opponent will block it and scores an own goal for you. This chance increases the further away you use it.

Czech Republic |¯)
Power button effect = When Czech Republic activates his power, he gets surrounded by electricity and flies into the air. Feel free to dash, kick, or walk the ball under him when you have the chance! When the ball or his opponent is close to Czech Republic at the moment he activates his power button effect, he takes them with him into the air. Don't let this happen to you, because it electrocutes you and makes it much harder to stop his power shots which come thereafter. In his power button effect state, Czech Republic sends shock waves through the ground every 3 seconds, which you can avoid by jumping, although the effect doesn't last long anyway.

Air shot = If Czech Republic's air shot is shot on goal, you can block it and sometimes the ball even ends up in his goal, but you'd better counter it while being in the air. The chance that you score directly isn't great, but Czech Republic is likely to get hit by the lightning and then you can score when the ball comes back to you while Czech Republic is still burned down to ashes. It's very important to jump while Czech Republic is performing his air shot, even when it misses the goal because you will dodge the two lightning shock waves which travel through the ground horizontally right after the shot by doing this. This way, you won't get electrocuted and you can just play on. Also, don't stand under Czech Republic when he is performing his shot (you have no business there anyway, as you will never block the ball in that position), because he will send some lightning rods downwards that will incinerate you. When you use it, stand on the edge of the center circle on your opponent's half. There, it will almost always go in (don't use it too close to the goal though), and it can even burn your opponent down so you feel even more better.

Ground shot = Right at the moment, when the lightning god smashes the lightning bolt into the ground, you must jump, nothing more, nothing less, but your timing must be good. If you do it right, you'll dodge the two lightning shock waves which travel through the ground horizontally after the lightning god has smashed his big lightning bolt into the ground. Because you don't make contact to the ground, the lightning doesn't have any effect on you, just like in reality. You must also dodge this big lightning bolt, but this is easy most of the time. Just stay out of the lighting god's way when he smashes it into the ground, so don't stand in the path of the giant lightning bolt. This way, you have actually wasted Czech Republic's ground shot and you can just play on like nothing happened. What seems impossible at first sight is possible: You can counter this shot. It's not better than dodging the lightning shock waves because it's harder to succeed and takes more time, but it works well too. The first step is making sure that you're standing in the right position. That position is close to the place where the lightning guy smashes the lightning bolt into the ground. If you jump and kick so your foot touches the lightning bolt, you have countered Czech Republic's ground shot! Use the shot yourself right next to the opponent's goal, so that the lightning rod directly smashes the goal. Your opponent will burn down to ashes, the ball rolls off the goal and you can easily kick it in. To make this happen, stand exactly in between the opponent's goal and the mid-line. It is good on the whole half of your oppnent, because there it will almost without exception burn down your opponent. The only thing that might go wrong is that it hits the crossbar, because then there is a quite big chance the ball rolls back into your own goal. On your own half, the shot won;t work out very well. Most of the time the opponent just jumps over the shock waves and basically wastes your power shot, so make sure you don't use it there.

Counter attack = Maybe surprising, but Czech Republic's counter attack is just a straight-line shot which you can rebound into Czech Republic's goal by jumping in front of it. Only the lightning can make it harder to do so sometimes. Very close to the opponent's goal it is the best because then the ball starts traveling in or very close to the goal and it will be much harder to stop. When you counter a power shot with Czech Republic, be prepared because the ball often bounces back to you, but the after effect should give you a good chance to score.

Nepal |¯)
Power button effect = An important fact you must keep in mind when you play as Nepal, is that Nepal doesn't move anymore from the moment that you click the power button, until the moment he has finally jumped into his robot. So make sure you activate your power shot on a place in the field where you want to be, preferably in front of your goal, because then you can take it to your advantage. When Nepal's giant robot is in front of his goal, he is a great defender and he won't concede any goals, even not by his opponent's power shots. It is very good against Sweden's shot for instance, as the robot is big enough to always stop it, no matter if it's shot high or low. And even better, the robot holds the ball until Nepal finally launches his power shot, so your opponent won't stand a chance scoring if you use Nepal's robot properly. And if you play against Nepal, you can sometimes try to lob Nepal's robot and score a goal, but this isn't easy.

Air shot = If Nepal's shot seems to go into your goal, then you must jump and kick to counter it. For some reason, maybe because the ball bounces a bit, it is much harder to counter it while standing on the ground. When Nepal uses his shot way too far from your goal, just keep standing in front of your goal and walk when the ball comes, to slow it down and stop it. When you are Nepal, don't use your air shot far away from your opponent's goal, because it is mostly useless there. And don't use it while you are too close because then the ball will go over. Use it on the midline.

Ground shot = Blocking the ball is mostly useless. It is better to counter it, but you have to be patient because it takes some time before the actual ball comes. If your timing is good, it isn’t hard at all to counter it, but the timing is the main problem. Don’t pay too much attention to all the other things the robot does and shoots, because that is only some extra flair added to the power shot to mislead you. A great way to stop Nepal's ground shot and actually also Nepal air shot is to activate your power and to come very close to the robot. If you then block the shot, you will immediately launch your power shot and if it is fast enough it will go right through Nepal's robot every time, into the goal. It works even better with a fast counter attack, like Ukraine's, Pluto's or Serbia's. Nepal uses this shot most of the time, because his robot is on the ground most of the time. Even though defending your goal with Nepal's robot is a very good thing to do, you mustn't use his ground shot too close to your goal, because that will cause own goals. It's better or actually almost unstoppable if you use it very close to the goal of your opponent.

Counter attack = Jump at the last moment, just before the lasers stop, towards the robot and you’ll have more chance to stop it. When you do this while standing nearby Nepal’s robot, the ball will sometimes roll past Nepal and you’ll even score a goal! Don't stand too far away from the robot when Nepal uses his counter attack because then you'll get knocked back strongly into your goal and the shot is very likely to go in. However, there's something you have to be aware of when playing against or using Nepal. When Nepal is the left player, the shot is 10 times stronger than when Nepal is the right player. What I can say about that is that there's a huge knockback effect at the beginning of the laser when you use it on the left, and when you use it when being on the right there is not.

Georgia |¯)
Air shot = There really is a way to not only stop this shot but also return it to Georgia's goal. Walk forward and jump, both at the same time, when the power shot comes. When you do this successfully, the ball will fall behind Georgia. This is similar to the notorious situation in which you block all three red notes of Belgium's air shot and the ball falls behind Belgium. Because in the same way as Belgium, Georgia will walk the ball into his own goal! But pay attention to the fact that this is harder than with Belgium's air shot. And another important thing: never come close to Georgia when he's about to use his power shot, because he will knock you out and you will have no chance to stop it. You can use Georgia's shot close to the goal of your opponent so it most definitely goes in. Another problem that you might experience a lot with Geogria's air shot, is that it ends up on top of the goal afterwards, rather than in the goal. To tackle this problem, just use your air shot a bit lower in the air, and you'll see the result. It also doesn't increase the chance that your opponent counters it, because CPUs mostly jump high when counter attacking the shot.

Ground shot = First of all, I want to say that it is countered easily, but that it isn't very useful to do it. When you counter Georgia's ground shot, you will do this shot much higher than usual for some reason, even that high that it goes over. The only advantage of this is that the ball is close to Georgia's goal then and maybe you can use this situation to score a goal. It is better to walk forward towards the shot while jumping. Once again, the ball can fall behind Georgia and he could walk it into his own goal. But also, this way doesn't work 100% of the time, because sometimes Georgia will however, score a goal. This is due to the fact that he sometimes isn't dumb enough to walk the ball into his own goal, and then he can score against you. If you want to be sure to stop the shot, you can block it with your power activated, but I know, this is the case with almost every power shot. Another thing which makes this power shot hard to deflect is that Georgia will knock you out and kick you into your goal if you are close to him when he activates his ground shot, leaving you unable to stop it. Use this shot so close to your opponent's goal that it's already in before the shot is actually performed, although you can use it anywhere else on the field too but not have a guarantee that it scores unless Georgia kicks his opponent unconscious. The only thing you mustn't do is use this too close to your own goal, because that will lead to own goals.

Counter attack = Georgia's counter attack is a tough one, as Georgia is a strong character. It is practically unblockable, so, therefore, counter it. Do this by staying on the ground and use kick. But don't use it too early, because the ball is somewhere in the middle of the power shot beam. So when the beam starts, don't kick immediately, but wait a very short amount of time, maybe not even a second. You have to do it a little bit later than you would expect, and that's the most difficult thing about Georgia's counter attack, or you can just rapaciously kick. Preferably try to use this counter attack very close to the opponent's goal, but it is good anywhere else on the field too.

Indonesia |¯)
Power button effect = If you use your power button effect quite close to your opponent, he will get encased in an ice block. This isn't very useful in combination with one of your power shots because the effect is too short, but it may come in handy sometimes. If your opponent is frozen, you can kick him out of the way. When you use your ground shot afterward, he will mostly still be in his goal, so the ground shot scores! When you are Indonesia's opponent, you can either jump to avoid it, or stay away from him. Later, he sends a kind of shockwave throught the ground, which can take the opponent with it as far as the field goes, but it doesn't knock him out and is therefore not great. However, you can avoid it by jumping.

Air shot = Use this one around midfield because only there it is on target. If Indonesia uses his air shot against you, avoid the chain ropes as much as you can. A way to do this is to first walk forward to Indonesia. Then, quickly walk back to the place where the first iron rope struck the ground, to avoid getting hit by all the next ones that come down. This will work anytime because the chain ropes never strike a place twice. Finally, go back in time to block the last one. If you don't manage to counter (which is okay), you will explode. When you get dragged out of the screen and reappear on the field, you will not be able to jump or dash for some time, which is a bug you have to be aware of. After you have used a power shot, this problem will be solved.

Ground shot = Indonesia’s ground shot looks like India’s and Hong Kong’s ground shots, but it is different in the way the ball moves after you have blocked it. If you move forward, the ball will always roll in India’s or Hong Kong’s goal, but not with Indonesia. It will bounce away randomly, so mostly your opponent (whether you are Indonesia or not) won't score a goal out of this situation. No matter what you do, you will always block this shot and the ball will always bounce away. Well okay, there is one thing you absolutely mustn't do, and that is use jump, because then you will possibly jump over the power shot. It is recommended to counter or power block this shot, this will give you more control over what happens than just blocking it. If you use it right in front of your opponent's goal it's good because then the ball will go in for sure. Everywhere else the shot gets countered a lot, so that might be a problem and therefore the air shot is better to use, However, when your opponent doesn't counter it, it takes a while before he comes back and this gives good chances to score.

Counter attack = The only thing you must never do, is to jump to stop it, because then you will jump over the power shot and the ball will go straight into your goal. If you just stay on the ground, you will always block it and the ball will bounce away randomly, in a way so that Indonesia mostly can’t score, but countering is better. Something that will make this shot a sure goal is using it almost in your opponent's goal by countering his shot close to it. This shot seems to be quite similar to his ground shot, but this one gets countered less when you use it and is therefore better.

Ukraine |¯)
Power button effect: Ukraine's power button effect is good, because she doesn't only injure the opponent, but she also can't get injured herself anymore, which may be an interesting fact because it can help you unlock Serbia and WatermelBot. Another thing that is so good about it is that it's much easier to stop power shots like Spain's, Luxembourg's and Sweden's, so use it wisely.

Air shot = The first things Ukraine shoots can’t score, so don’t worry about not blocking them. They can knock you back and sometimes can knock you out, so it is not unwise to try to jump over them or go behind her with the purpose to not get hit. Later, Ukraine will jump in the air and she will shoot bullets in every direction. But you only have to pay attention to the balls, which she shoots towards the goal along with the fury of bullets. You have to make sure that you jump in front of your goal when she is doing this, and there is a great chance that you will prevent the ball from going in. When you use it, try to do it on your half of the field or around midfield. Notice that she will walk a bit while doing the shot. When she has activated her air shot before midline, she will always walk a bit backward, and when she has started her air shot behind midline, she will always walk some distance forward. This will help you to be more in the place where her air shot is good: around midfield, although Ukraine's air shot seems to work even better some distance behind midline (on the center circle lines maybe).

Ground shot = This one is very good. It is a mix of Ecuador’s ground shot and the counter attack of the same character. The three lasers push you back and they all three can score, and will easily knock you out, so always try to walk forward while she’s shooting at you. ONLY IF SHE'S USING THE GROUND SHOT AND YOU KNOW THAT, try to get knocked out by her effect! Like Ecuador, your hurt count will start over, and before she uses the effect to hurt you more, dash the ball toward her so she has to use the ground shot. The only real weakness of the shot is that the bullets won't reach the goal if anything impedes its way to its target. If you get really close to the goal of your opponent, the end of Ukraine's first bullet will be shot in the goal, giving you an automatic goal.

Counter attack = At first, it looks like Georgia’s air shot, but it is much weaker. If you block it (which is very easy), the ball will bounce away randomly and Ukraine has only a small chance of scoring before you’re back. Only if you counter your opponent's power shot so close to his goal that he can't block it, this shot will score easily. Otherwise, if he blocks it, you must act quickly and score before your opponent reappears. But usually that doesn't work and the counter attack is rather useless.

Serbia |¯)
Power button effect = Stay out of Serbia's way when she gets surrounded by her tornado, because you won't be able to stop her power shots when you are knocked out on top of your goal. The lightning beam she shoots afterwards hurts you, but isn't that dangerous and mostly you can't avoid it anyway. When you are Serbia, come close to your opponent, activate your power button, blow your opponent on top of his goal and use preferably your air shot. There is one thing you should watch out for though. After you have activated your power button and while you are surrounded by the tornado, you can't control yourself for a while, which can be really disturbing. Your opponent can even kick you away at this moment! So, choose the right moment to activate it. For example, if your opponent is about to use his power shot against you, you should jump and immediately activate your power button while you're in the air. Oh, and when Serbia uses her power button and you are her opponent, you can also kick her away, but the tornado will mostly knock you out, so it's better not to do it. Air shot = Stay in front of your goal and block the two rockets. Always pay attention to the one rocket which is shot the highest if both are shot on goal, because that one is mostly on target and it is much more likely to score than the other one. However, when only the lower one is on target, you should concentrate on that one. You can both power block or counter it, but just blocking is not enough to stop this shot. Use it a millimeter (literally!) behind midfield to reach the full potential of this shot, although it's also very strong everywhere on your half of the field and somewhere in between the opponent's goal and the midline, because then the lower rocket will be shot on goal. Only make sure that you don't use it very close to the opponent's goal.

Ground shot = This one is a bit similar to South Africa’s counter attack. You have to counter this one if you don’t want Serbia to score a goal against you, or power block it, but in both situations you have a chance that the car blocks your power shot. When you are Serbia, don't use it on your opponent's half of the field, because there it won't score. But, surprisingly, you can use it right next to the opponent's goal, because when the ball comes down, you will likely be back-to-back with your opponent (who should be a CPU), and the car will push it just in the right way so that it ends up in the opponent's goal. But this doesn't work too well if your opponent is human-controlled. The chance that your opponent doesn't block it is the greatest when you use it a bit behind midline! When you fear your opponent's power shot, there is a good trick you can use for Serbia. If you first use your ground shot and subsequently your opponent uses his power shot, the car will often waste his shot! It works the other way around as well, so watch out if she does her ground shot while you have already activated your power shot.

Counter attack = This one is quite similar to Georgia’s air shot, and just like that one, Serbia’s counter attack is strong. Counter it, because blocking will, almost without exception, lead to conceding a goal because Serbia will respawn near the goal, just like Australia's ground shot. If you use Serbia's counter attack really close to the opponent's goal, and you'll get a sure goal. It also works really good high on your half, because the opponent usually won't even block it. Even if this shot gets blocked when you use it lower, it doesn't get countered a lot. That makes it effective: it will almost always score, if not in first instance you can kick it in during the after effect. The only thing to remember is that you mustn't counter your opponent's shot while standing almost on your goal line when playing with Serbia, because then the ball will start in your own goal.

WatermelBot |¯)
Power button effect = WatermelBot gets "Rolling Stones lips" and loses the upper part of his melon skin when he activates his power button effect. When his opponent stands close to him meanwhile, he will get launched in the air and when he stands really close, he will even get knocked out too (a bit similar to Serbia), so stay away, in combination with his power shots it can be fatal! The disadvantage of the effect when you play as WatermelBot is that you can't control him for a little while: He just stands still for a little while and that is quite awkward when the ball is rolling towards your goal, so, choose a good moment to use it, like Serbia's. When you want to power block the other player's shot in the air for example, you got to jump first and activate your power then, otherwise you won't jump at all. When your opponent is WatermelBot and activates his power button effect, you can push him away as he is immobilized, but that is just a small detail that won't help you that much. Every 5 seconds he spits out a piece of melon. Jump over them (or don't jump when they are shot high), because if you get hit by 3 of them, you'll get knocked out!

Air shot = The best place in the field for this shot is the whole center circle; the ultimate place is a very small distance in front of midline but watch out because if you go too far forward the ball will hit the crossbar. Outside the center circle it won't score, and even in other places in the center circle than the one example I gave, the shot can cause an own goal. So: Use this shot slightly in front of midline, or use WatermelBot's ground shot instead. Despite the knockback effect, you can block this shot successfully by jumping and moving forward, but you will disappear and maybe WatermelBot can score afterwards. Therefore it's better to have your power shot activated while doing so. Or you can counter it by pressing jump and kick when the shot comes; that works quite easily most of the time but it's not likely that you score. It is good to do it though when WatermelBot uses his shot around center circle. You will get knocked back but when you counter it, the ball won't go in your goal. When the shot is performed far away from your goal, then you can also stay on the ground, walk forward, and the ball can roll back into WatermelBot's goal!

Ground shot = When the shot starts, come as close to the robot as you can get, especially when it is used near your goal because you will always get pushed back. Then there are two options: Blocking it with your power shot and, when you don't have it ready, trying to counter it. Funny is that when you counter it, you can see the shot but high, less funny is that it is much weaker as there is a chance it goes over. But it is the only thing you can do if you don't have a power shot. The robot shoots multiple melon pieces that knock you back and only one entire melon. That melon has the ball and it comes after a bit more than one second. Jump, move forward and kick when the melon comes and you will counter the shot. Use this shot yourself as close to your opponent's goal as possible, but close to your own goal it will probably still score. It is so good against CPUs because they always stay close to their own goal and that is exactly what you shouldn't do.

Counter attack = Counter your opponent's shot if you play with WatermelBot, because then you will use a very good shot that almost always scores. WatermelBot will headbutt the opponent so that he disappears, then he will reappear close to his own goal, which is basically the same as Serbia's counter attack. The shot won't always score in the first instance, but your opponent reappears late and the ball stays on the ground, so that should be enough for you to score one of your easiest goals ever. However, it can score right away when you use it very close to your opponent's goal. Blocking the shot only succeeds when you use your shot close to WatermelBot's goal, then he counters it and then you jump and move forward. Only then the ball will fall behind WatermelBot and only then you will score. If that's not the case, you should power block it or counter it, of which the second is much harder.

PumpKill |¯)
Power button effect = After you hit the button, there seems to be pressure inside PumpKill that builds up. Then, PumpKill will explode and release all energy at once in the form of a giant Halloween pumpkin. When the opponent is near, he will get launched in the air and get knocked out, so be careful if PumpKill's power bar is fully charged. When you play a match being PumpKill, use this in combination with your power shots, about which I will talk later in the PumpKill section, because that can make them unstoppable. Every 3 seconds, PumpKill's head opens and two creatures, let's call them Pumpkin bats, come out. They can hurt you and knock you back a little. You can dodge them by not jumping when they come, but they seem to be unable to knock you out so the need to dodge them at all cost is small.

Air shot = The air shot is when PumpKill goes into the ground, then two stick-like hands carry a huge pumpkin, and squeeze it. This results in ten globs of goo being squirted into ten directions. One or two of them are mostly on target and if the opponent touches one of them, he will be frozen with some goo covering his face. But none of these globs contain a ball, surprisingly. No, the real balls come in the slipstream of these globs of goo. Countering the shot is a way to stop it, but the chance of scoring is quite small, because you use it in the wrong position of the field: near your own goal, and that is where it doesn't score very often. Use it in the center of the field or just a very tiny bit behind and it will be deadly. Never use it a bit in front of mid-line, but in between mid-line and the opponent's goal the shot is also very good, because then the lower ball will be on target. Blocking the shot with your power shot activated remains the best possible way to stop this shot, especially when PumpKill uses his air shot on mid-line, because then you can't stop it in any other way. If you dont have your power shot, then try to counter it. Always stay close to your own goal, and always use jump if PumpKill uses this shot on his side of the field, because in that case only the higher ball of the two can score and you have to block it. When PumpKill uses his air shot on your half of the field, then the upper ball always goes over and the lower ball is always on target, so never forget to block that one because you think PumpKill's shot won't score that close to the goal!

Ground shot = The pumpkin regurgitates a huge amount of goo, that turns the player into a small pile of what was spit out. This gives Pumpkill sufficient time to dash or walk the ball into the goal. However, the shot is quite easily countered, also for CPUs. To reduce the chance that they counter it to 0, you can use this shot right in front of their goal, so the ball starts in the goal. What also works very well is using it in combination with PumpKill's power button effect. So if you are PumpKill you've got to activate your power, come close to your opponent, wait until the effect blasts him out of the way, pick up the ball and puke it into the empty goal, as your opponent is mostly still knock out or standing on top of his goal. If you use this shot right away, so not in combination with your power button effect, CPUs may be able to counter it. That is also what you've got to do to stop PumpKill's shot, or you can power block it of course.

Counter attack = It is like Watermelbot's counter attack, except the after effect is that the opponent's head gets cut off and it will bounce around. Also, PumpKill won't fly back to his own goal. Blocking won't help you out, so you have to counter it (or power block it). When PumpKill counters your power shot on the ground so his counter attack comes low, you can also stay on the ground while you're trying to counter it. You can use it very close to the goal, but if you don't there is quite a big chance that your CPU opponent counters it; they are good at it. When he doesn't counter it though, he gets his head cut off and after a few seconds, he will come back to life in the place where his head is. So to give you more time to score, or to waste some time away, you can try to kick the loose head behind you or high in the air.

Bulgaria
Power button effect = Bulgaria's initial power button effect is quite similar to (but weaker than) Serbia's and PumpKill's. It can launch you into the air and knock you out. The closer you are to Bulgaria when he activates it, the higher you get launched, the more you get pushed back and the greater the chance you get knocked out. Avoid Bulgaria when he is about to use it, because it can be deadly in combination with his air shot in particular. Until he uses one of either his air or ground shot, he will throw discs of energy towards you (with a delay, so watch out!) that you have to avoid (you can jump over them if he shoots them while standing on the ground) because they can knock you out and push you back into your goal each time they hit you. Fortunately the effect doesn't last long, so it's not the end of the world if you get hit. Bulgaria will use his power shot right after you get unconscious, and then to prevent a goal will be harder than it already was. When you are Bulgaria and you have blown your opponent on top of his goal with your power button effect, using your air shot would be preferable, and it's faster too!

Air shot = The best way to stop Bulgaria's air shot is to counter it, and the best way to counter it is by staying on the ground and use kick slightly early. You can also just power block it of course. This shot might look exorbitant, but the fact remains that it creates an open goal chance as long as the opponent doesn't counter it. The opponent reappears quickly, so you have to pay attention, but actually you should score every time out of it. If you still don't have enough patience for this shot, then come close to your opponent, activate your power button effect, use your air shot and fly towards the goal directly, without intervention. There is a bug where you don't see if your power shot is activated if you get back on the ground, though.

Ground shot = This is a strong shot and user friendly. You just use it, and when it doesn't score at once you can still walk it in. Keep on dashing and kicking and you have the most chance to counter this power shot.

Counter attack = The best way to stop this is to counter it as well, but your timing has to be right and you have to keep on dashing forward. Kick almost at the end of Bulgaria's yelling and you will be successful.

Finland
Power button effect = Finland’s power button effect is very similar to Bulgaria’s power button effect. The closer you come at him, the stronger you will get blown away and mostly you’ll end up on top of your goal being  unconscious, so stay away. Thereafter he will shoot birds at you, which knock you out every time but only for a very short time, you should avoid it but you can still stop his power shots if you got hit. When you use it and blow your opponent on top of his goal or knock him out with you bird, use your ground shot afterwards, because that will be much harder to stop for him.

Air shot = This shot is good from any position, but the best place is on your own half. Then, your opponent will mostly block the foremost bird which will burn him down (even when his power shot was activated! that's the great thing about this shot) and then the middle bird with the ball will go in: an almost sure goal! When you use it at midcourt, it will also go in, except when your opponent stands on the goal line and has his power shot ready. But most of the time CPUs are defending too far away from their net and then it’s a goal. This shot can’t go over in any way, because when you use it close to the opponent’s goal, it will shoot as well around midline. When your opponent is Finland and he uses it around midfield, stay at your goal line and have your power shot activated or try to kick the middle bird to counter. You can even stop his air shot while you stand on top of your goal in this situation (due to Finland’s power button effect for example! But then it’s preferred to power block it. When Finland uses it against you further away from your goal, you must always power block or counter the middle bird! Otherwise Finland will most likely score against you.

Ground shot = This power shot doesn’t work significantly better on any place in the field (when you use it close to the goal, it will be used a bit before midline anyway), but it seems to work just a bit better close to your own goal, because it ends up on top of the goal more often if you use it close to the goal. Mostly 5 star CPUs will block this shot, so you will have to score out of the after effect. Finland’s air shot is definitely better, but against opponents with less than 5 stars this works well: mostly they have a wrong timing or they can’t jump high enough.

Counter attack = Use Finland's counter attack close to the opponent's goal and it will be a certain goal. In that place, the big bird lands down on your opponent and crushes him. Then, it shoots the ball in an empty goal, while your opponent is still not able to move! It’s also quite good on your half, because this shot doesn’t get countered a lot!