Power Shot Guide

====This page shows you how to stop / deflect / counter your opponent's Power Shot. Sometimes, when necessary, there is also described the best way to use a Power Shot yourself. If you read this carefully and put it into practice, you can become a Power Shot master!====

General
Note 1: You can block almost every shot with your power shot activated, but this list especially shows you what you have to do if you don't have your power shot ready. Another way to stop almost every shot easily, is to block it with Nepal's robot.

Note 2: All CPU's will immediately activate their power shots as soon as they get it, so wait with using you power shot until they have used theirs. The only exception is the Sudden death, because then both your and your opponent's power bars won't charge anymore. If you think the match will end in a Sudden death, save your power shot so you can use it to decide the Sudden death immediately.

Note 3: If we say that you can block a power shot by jumping so that the shot hits your character's head and goes into your opponent's goal, this isn't always the case. This sounds weird, but it depends on which form your character's head has. Some characters, like Germany, Netherlands, USA, Singapore, Canada, Mexico and Nigeria have a big forehead, so that their head from beside looks like this: \¯). If you block a straight-line power shot with this head, the ball will go down, into your opponent's goal. It is the best head form to score out of a straight-line shot, but it is a bit harder to score headers with it than with other characters. The straight-line shot will probably also be blocked successfully if your character has a straight head/forehead, which looks approximately like this: |¯). Spain, Brazil, Asura, Russia, Japan, Sweden, Switzerland and Ecuador have this. It is a bit harder to score out of a straight-line power shot when you block it with this head form, but mostly you will succeed, and it's easier to score headers. Only if the shot is launched very high, a \¯) formed head is obviously better. Some characters though, have a head with a form like this: /¯) and maybe you understand that the ball can go over the goal instead of in your opponent's goal if you block his power shot. Only if a power shot travels really low over the ground, it might be easy to block the ball successfully. Think here about characters like France, United Kingdom, Kepler 22B, Valentine and the most of all, Italy. Different than you would expect, Devil has this too, as the ball mostly goes over when you block a straight-line shot with his head. Because these facts may be important for you, we've put a figure in every title which shows you which form the character's head has.

South Korea /¯)
Power shot = A classic straight-line power shot. Come close to South Korea, jump and block the ball with your character's head. This way, the ball will probably end up in South Korea's goal. Countering isn't hard too, but it is better to block this shot. Jump when you use his power shot. It's better when your Jump is upgraded to the maximum if you use South Korea's shot, but also if you block or counter it. This doesn't only apply for South Korea, but for every character with a power shot which travels horizontally. Straight-line shots such as South Korea's are noticeably better against characters with less than 5 stars, because they mostly can't jump high enough to block it.

Cameroon /¯)
Power shot = Counter Cameroon's shot by using jump and kick. If you get hit by his shot, you will get stunned so that you can't jump and move extremely slowly, however you can still do some important things like kicking and activating your power shot. Jump while you use Cameroon's Shot.

Nigeria \¯)
Power shot = Come closer to him and use kick to counter Nigeria's Power Shot. Stay on the ground while doing so. If you block this shot, you will get thrown into the air and it's mostly a goal for Nigeria, so don't try to block it. There is also an second way to stop his Power Shot. When Nigeria use it, walk to it and its possible that the ball will appear after Nigeria and he will make an own goal. This trick succeed a lot time when you it doesn't succeed to counter his Power Shot. This power shot is very useful when the ball is on top of your opponent's goal. With most characters, you can't do much about it, but with Nigeria, you can climb the goal, use your power shot and then you'll score as the ball goes over the ground and thus in your opponent's goal! And this is even better if your opponent has his power activated and he stands in the goal, because then his power shot will be wasted with this trick, so that is basically hitting two birds with one stone. A disadvantage of Nigeria is that he is weak against Saudi Arabia, as his ball will always touch the oil. If Saudi Arabia then counters Nigeria's shot, which isn't that hard anyway, it is an automatic goal.

USA \¯)
Power shot = This shot is only good when you are really close to the goal in order to make the ball go through your opponent. If you play against the USA, you can both counter or block the shot. This shot is supposed to turn invisible, but the computer always knows exactly where it is and you don't, but you can see it when the ball bounces, so look carefully for it and preferably stay in front of your goal until the ball turns visible again to make sure the ball won't go in.

Japan |¯)
Power shot = There are two points on the field to use this shot. One is slightly behind midfield, the other is very close to your opponent's goal. If you use it on the place close to the goal, the ball will go over, but mostly bounce back into your opponent's goal after all. But even when you're in the right place when you use this shot, it comes down to luck. Countering the shot is hard, but blocking is not and you can score in Japan's goal by doing this, but you will get knocked out. Be aware of the fact that the blue balls are all completely fake and that the green ball is the only actual ball. The green ball will always be shot randomly, hence you need a bit of luck to stop it.

Russia |¯)
Power shot = This shot starts high but unlike most power shots, it curves down, so go back a little and then just counter his shot. If you are hit by the power shot, you will get frozen. You can't do anything, only activate your power shot. If you use the Ice shot the right way, it can be good sometimes. You must have your jump upgraded to the maximum and use the power shot while you're really high in the air. Then the shot will go over your opponent and curve down into the goal.

Argentina /¯)
Power shot = Argentina's shot has a big delay. The ball comes at the end of the dragon, so wait a while and then jump and block the ball with your character. This way you keep Argentina from scoring and you may score yourself. If you are Argentina and you play against a computer-controlled opponent, try to use Argentina's Power Shot in midfield. Your opponent always jumps rather randomly, and if you use it in midfield, your opponent will be on the ground at the moment when the ball comes and he will never block the shot. If you use it further away from his goal, he will sometimes have it, as he might jump at the right time. If you don't counter or have your power shot, he will knock you out.

Italy /¯)
Power shot = This Power Shot looks good at first, but once you realize how easy it is to counter, it becomes terrible. Stay on the ground and counter this shot by using kick. The shot is hard to block, but it is possible if Italy uses his shot far from your goal and you move forward to slow down the big ball. If the ball is on your opponent's goal, do the same thing as described with Nigeria. Try to climb the goal while your power shot is activated. If you manage to stand (partially) on the goal and you use Italy's power shot, the ball goes down, right in your opponent's goal, and you even have a chance to waste your opponent's power shot! Your opponent will often counter your shot, so to use this shot properly, you also have to be good at countering it. For the same reason as Nigeria, Italy is worse against Saudi Arabia.

Brazil |¯)
Power shot = The Firebird shot is good if used around midfield, so don't let Brazil get there and use it there yourself. The fact that the ball starts above Brazil's head and travels downward towards the ground makes it harder for the defender to block it let alone counter it, although you do best when you counter it by kicking and jumping. The after effect is that it switches your controls, so be aware of that. If you want to walk to the right, you have to press the left arrow and vice versa. The computer clearly isn't aware of this, as he will always keep walking into his own goal. Noteworthy is that Russia is remarkably good at blocking this shot as a CPU. While other CPUs mostly dash forward and dodge the shot, Russia mostly dashes backwards and blocks it. Only if the ball is shot too high for him, he won't block it, because he simply can't jump high enough.

Germany \¯)
Power shot = Make sure your jump is upgraded to the maximum if you want to stop this Power Shot, otherwise Germany's power shot goes over you. Also don't come too close to him, stay pretty far away from him and try to counter or at least block it, because countering the Dark shot is very hard. Remember that you have to block all three balls, because they can all score. Fortunately you can block them all three at once by jumping at the right moment, and occasionally they will bounce back into Germany's goal. And if you want to use Germany's shot yourself, try to use it while you're at the highest point in the air and his power shot will work out amazing for you as the ball will always travel over your opponent and into the goal. It seems to be even better when you mostly use it around midfield.

Spain |¯)
Power shot = When used close to his own goal, he is almost unstoppable. The closer he comes to his opponent´s goal, (roughly) the weaker he gets, so let him get closer to your goal when he has his power activated, and try to use it yourself when you're close to your own goal. Remember that unlike Japan's shot, all three balls can score, so block all three of them by jumping in the path of his shot. You have to practice on this one to get the hang of it and to block it from various distances. With some luck, the ball will sometimes end up in Spain's goal when you block it the right way. But occasionally you'll get knocked out by Spain's majestic power shot, and then there isn't a way to prevent a goal.

France /¯)
Power shot = Don't let him use his Power Shot around midfield, because in that area of the field it can be literally unstoppable! If the ball is around midline, you should really head or kick the ball away. You can counter this one or you can stop it with your power activated, or you can stand close behind the place where the ball comes up and you will maybe have to jump to block the ball. Sometimes the ball still ends up in your goal, but mostly you will just stop the ball from going in or the ball even ends up in France's goal. If you are using France, use his power shot when you're around midfield, because it's useless otherwise. This might be a big disadvantage if you want to stop shots like Spain's, Austria's and Hong Kong's with your power shot.

United Kingdom /¯)
Power shot = The last arrow always contains the ball. Dodge the other arrows by moving forward, come back at the last moment to block the last arrow and you can stop his shot. You probably can't counter it, although it is possible. At least you should try it if United Kingdom uses his shot close to his own goal. It's very hard, but when you succeed, you'll shoot United Kingdom's shot and you'll score as you use it in the right area, and when you fail, you will still block the shot and won't concede a goal. And don't let him come in the range where his power shot is able to score, that way the shot goes over and you've actually wasted his power shot. Use UK's shot between your penalty area and slightly behind the middle line. If you use it in your penalty area, the ball comes back to you so it can even become an own goal. Therefore United Kingdom might be worse against characters like Spain, Austria and Uruguay, because to stop thier shots you should really be close to your goal. If you use it on the middle line, the ball will hit the crossbar, and if you use it before midline, the ball will go over.

Mexico \¯)
Power shot = Ah, Mexico's Hand Shot, a very good shot, but if the computer plays as Mexico, he just doesn't seem to know how to take advantage of the situation that his opponent is smashed into the ground and he has an open goal chance. But you know how to handle this situation and you probably score. The fact that this power shot comes with a very annoying bug, that makes Mexico jump like an idiot after he has launched his power shot, makes him worse. This shot is unblockable, so kick and jump to counter it. If you use it, you have a second in which you can move before you smash your opponent into the ground, and you must smash him into the ground as far from his goal as possible. This gives you more time to score a goal. If the jumping bug occurs to you, you still have to try to touch the ball and then it might go in the goal, and you have to make Mexico stop jumping as soon as possible. You do this by using jump at the moment when Mexico is on the ground. When you do this, he will go up and down one last time, and after that you can control him normally again. When the Mexico mistake doesn’t occur, it’s much easier to score. Wait until the up-and-down bouncing ball bounces on the ground and take it under control in order to score. Never let your opponent go past you, because then you can’t take advantage of the after effect anymore, and that is what the shot is all about. Always keep your opponent behind you and score when the ball is in its lowest point.

Netherlands \¯)
Power shot = The computer probably won't block or counter the Black hole shot when you use it far away from the goal, because he is likely to jump way too early. If you use it at your half of the field most of the time, the Netherlands's power shot can become amazing for you! And even if your opponent blocks it, you should be able to score an easy walk-in goal before your opponent reappears on the field again. Because this power shot is very slow, the shot is easily countered. The only thing you have to do is jump and kick. But when you don't counter it, the effect when it hits you is awesome: you will disappear, giving your opponent a free passage to the goal.

Cyborg |¯)
First shot = Because the mechanical fist comes out of Cyborg's goal, you can get close to his goal and block the ball with your Power Shot. This is good for you, because then you can use your power shot in front of Cyborg's goal and score! If you haven't got your power shot ready, you can counter Cyborg's fist by staying on the ground and kicking when the fist comes, which is pretty easy. There is another way to score with Cyborg, and if your opponent hasn't got his power shot ready, you should score every single time. Now, suppose that you are Cyborg. When you use your Power Shot, you jet pack into the air and the robot fist will sail under you. If your opponent counters this shot, he doesn't have jet packs, so he doesn't sail up into the air when the robot fist comes. This creates a sandwich. The sandwich should look like: your goal, either you or the defender, the other player, and the ball. If you are on the ball's side, then wait for it to become small and kick it into the goal, if your opponent is between you and the ball, then just kick the defender and this should push the ball behind him into the goal. Note that Cyborg is weaker than normal when he plays against Saudi Arabia. This is because his shot travels over the ground, so it will always touch the oil and Cyborg will explode.

Second shot = Use this shot around the center circle, preferably while standing on the ground. Otherwise the ball will often go over or it won't even reach the goal. Remember that the red missile contains the ball when you want to stop Cyborg's second shot. Just block the ball, it is almost impossible to counter it. When the red missile is one of the first ones, jump directly in front of the first missiles. If the red missile which contains the ball is one of the last ones, dodge the first missiles and jump in time to still block the red rocket.

Kepler 22B /¯)
Power shot = Put on sound and turn on the volume. Train on recognizing what all the characters placed before Kepler 22B say when they activate their Power Shots. This way you know which power shot is coming and you can stop it! If you want to know how to stop these power shots, just look at the descriptions of the characters before Kepler 22B. Quick reaction and concentration is a must if you want to stop his shots. If you use him, you have to make sure that you use it slightly behind midfield, because from that distance, you have the greatest chance to score. Most of the power shots will go in if you jump right there.

Turkey /¯)
Power shot = The water covers the ball, but if you look carefully you still see it and you know when the ball comes. If you still don't see the ball, you can block the ball intuitive after some practice. When Turkey uses his Power Shot, walk in front of him and jump to make the ball bounce into Turkey's goal. There is no particular area on the field where this Power Shot works clearly better.

Portugal /¯)
Power shot = Block Portugal's Power Shot by jumping in the path of his shot, so that the ball may bounce back into Portugal's goal. You can also activate your power shot to stop the Spider Shot. Your Power Shot has a great chance to go in, since Portugal is still hanging around in the air. Portugal's shot can only be good if you use it slightly before midfield.

Devil /¯)
Power shot = This Power Shot bobs up and down. This makes it harder to stop it, especially when Devil uses it while he is high in the air. You can block the ball by going towards Devil and jump, but sometimes the ball bobs over you, so you have to be careful and stop it while it is at its lowest point. Make sure that your Jump is upgraded to the maximum. You can also counter Devil's shot, but because of the up and down going movement it's harder to do so. If you are playing as Devil, use your shot while you are high in the air. When you press the power button, Devil will transform into a black/purple bat, enabling him to jump further and move quicker. Use this into your advantage, preferably in combination with your power shot and you will score more goals out of it.

Canada \¯)
Air shot = Canada's air shot looks a bit like Brazil's Firebird Shot. Around midfield it is pretty good, or actually some distance before midline. Another place on the field where it scores quite often, is your own penalty box, because most CPU opponents can't handle the bounce of the ball and they will jump right over the shot. Try to counter it when Canada uses this power shot against you, but that is harder than just blocking the ball because of the angle in which the ball is shot.

Ground shot = Canada's ground shot is just a straight-line power shot that goes over the ground. This looks like a very simple shot to block and to score in Canada's goal, but it isn't that simple. You can try to do it and mostly you'll succeed, but sometimes the ball really just goes through your character's body. Block the ball by moving forward. Don't stay on the ground but also don't block it while being very high in the air. You can also try to counter it by kicking, but then once again you have to be pretty low when you're doing it. If you succeed, you will shoot Canada's air shot, which is better.

Chile /¯)
Power shot = Brazil's, Canada's and Chile's power shots are all quite similar. They all travel in a diagonal way. The only difference is that they all three do this in a different angle, so they all have a different range in which they score. You have to use Canada's air shot the closest to the opponent's goal, then comes Brazil and last but not least, when you use Chile's Snake Shot you have to be the furthest away from the goal of the three. Use this shot around or a little bit behind midfield. Countering is the best way stop the Snake shot, in the same way as you do with Brazil's shot.

Poland /¯)
Power shot = You can successfully block Poland's Ice spike shot, if you walk towards him and jump right in front of him. Most of the time the ball will bounce back from your head into Poland's goal. When you are Poland, your power shot is better when you use it close to your goal, because the CPU will mostly jump too early although Poland's shot doesn't have any delay, and the ball will go in.

Asura |¯)
Power shot = This Power Shot isn't that good anymore if you know how to handle it. His power shot looks a bit like Ireland's power shot, but it is easier stopped if you know how to do it. Come close to Asura and when you're right in front of him, jump at the right time, not too early, and block the ball with your character's head. This way the ball will end up 90% sure in Asura's goal. The second best way to stop it is to counter it. You can do this from any distance, but you must be aware of the delay. The ball comes along with the last fist, so you must jump quite late. Against computer-controlled characters however, Asura's Power Shot is still very good, because they clearly don't know this any of these tricks! You can use it from any distance, as you'll always fly back to your own goal. If you jump while using it, the shot will almost any time go over the CPU's head, as they have a bad timing. And even if they block it, you can still score an easy goal, because the CPU got crushed by a huge red fist coming out of the sky and he isn't able anymore to stop you from walking the ball into his goal.

Egypt \¯)
Power shot = Just a Power Shot that goes in a horizontal path to your goal, but is has a slight delay just like Argentina's power shot, so be careful that you don't jump too early. You also have to walk while you block Egypt's shot, or you can simply counter it. If you play against a computer-controlled opponent with Egypt, try to use his shot some distance before or behind midfield, because in the same way as with Argentina's Power Shot, the opponent hardly ever jumps at the right time then to block the ball.

Valentine /¯)
Power shot = Just walk in front of him and jump as he does his Power Shot, it's almost certain for the ball to bounce back into Valentine's goal. And I recommend you to walk while you are jumping, because then the chance of success is even greater. When you play as the clown of Head Soccer, you can make his terrible shot a bit better by using it far away from the goal. The opponent will pretty often jump too early and if you use it like that, Valentine's shot isn't even that bad at all. Only when the opponent blocks the ball it's hard to score, because the after effect is bad. The jack-in-the-box is an even better defender than your opponent already was, but if you push him back into his goal, you might have a chance to score.

Super Saiyan /¯)
Power shot = This Power Shot is a mix between Italy's Giant shot and Brazil's Firebird shot. If you use this shot too close to your opponent's goal, it will go over and if you use it close to your goal, it will actually be Italy's shot and then the defender should be able to counter it easily. You probably expected that this shot is the best when used around midfield if you play against a computer-controlled opponent. But the weird thing is, that isn't true! It is better for you to use it while being close to your own goal, so that the ball will roll and actually turns into Italy's Giant shot, when it has arrived at the opponent. The CPU will always jump to the shot, even if it rolls over the ground, so therefore he can hardly ever counter it! When you want to counter Super Saiyan's shot, it is the best to wait until the moment when the ball starts to roll over the ground, because then it's the easiest for you to counter it. Just stay on the ground and kick to counter it, exactly like how you do it with Italy's Giant shot. But this only works when Super Saiyan uses his shot near to his own goal. If he uses it around midfield, you have to jump while countering it, and this maybe a bit harder, but still quite easy. Only if you don't manage to counter the shot while it is on goal, it will be sure that Super Saiyan scores.

Ireland /¯)
Power shot = This is a very good Power Shot against computer-controlled opponents, because they don't block it mostly and sometimes they even seem to dodge it! If you jump while using it, the ball will go in almost every time at once, without the defender touching it. If you use it while standing on the ground, you are likely to get more coins, which is very nice too! But then you still have to score the goal, and this can be hard sometimes, especially if you are too greedy and wants to pick up the coins first. The best way to stop his power shot is to jump right in front of him, and to walk forward a bit while doing it. That way, the ball goes in Ireland's goal if you are lucky. If you struggle with the rainbow balls which push you back, try to stand on the exact same place as Ireland when he starts his shot. By doing this, you'll see that the rainbow balls which push you back normally, will disappear! This means that you have now degenerated Ireland's Rainbow Shot into a very simple straight-line shot, which is very easy to deflect. To use this trick properly, first jump at the place where Ireland is standing at the beginning of his shot, then move back and block the shot while still being in the air. Trust me, it works, but it requires some practice. You can also counter it, but both ways may sometimes be too hard to be successful. Countering the Rainbow shot is harder, but it comes with a cool bonus. If your countered shot hits Ireland, it will give you 5 coins that are valued 10 points each.

China /¯)
First shot = Jump in front of China. This way you can not only stop the shot, but also score against him. When you are China, your air shot has more chance to go in at once if you use it far away from your opponent's goal, as he jumps slightly too early in that case. The after effect of China's first shot is pretty good, so you can try to take the ball into control and score while your opponent gets beaten up by the monkeys.

Second shot = Come close to the Buddha, jump and maybe move forward and the ball will probably go in China's goal if you aren't too close. If you are too close, the ball will almost go over you and you can't block the ball properly. Another good way to stop it is to counter it. If you do that while standing close to your own goal, China mostly won't have it for some reason and you'll score at once! Take into account that the after effect of China's second shot doesn't last long, so you have to be fast after your opponent got hit.

Greece |¯)
First shot = Come close to Greece, jump and block the ball to score a goal out of Greece’s power shot. If you are Greece, you are more likely to score a goal out of your shot at once, if you use it far from your opponent’s goal. If you use it there, the opponent will jump too early most of the time, and the shot will go over his head. If the ball doesn’t go in at once, but your opponent is hit by the shot, you can still score out of the after effect which made your opponent knock back into his goal and disappear. But watch out, after the shot there will appear some random stuff on the field. If you try to dash the ball into the empty goal, the ball still has a chance to go over, as the ball can hit one of those things, so watch out and don’t let it ruin your open goal chance. The little arrows in Greece's shot don't do anything other than hurting you and making you lose your costume, so you don't really have to worry about them.

Counter attack = Greece is the first character in the game with a special counter shot. All characters before Greece just use the same power shot as their opponent when they counter his shot. There is only one way to activate Greece’s special counter attack, and that is to counter your opponent’s power shot by using kick. This doesn’t only apply for Greece, but for every character with a special counter attack. Just like with Greece’s normal shot, there will appear some objects on the field after Greece's opponent got hit by the counter attack, so be aware of that. If your opponent is Greece and he counters your shot, he will also use this counter attack, the Spear shot. This power shot is very fast but easy to block. Again, come close to Greece, jump and block the ball, and the ball might bounce back into Greece’s goal.

New Zealand |¯)
Power shot = If you want to block New Zealand's power shot, which is a good way to stop it, imagine this shot to be just a normal straight-line Power Shot, so handle it like that. Come close to him and jump, so that the ball hits your character's head and goes into New Zealand's goal. Another good way to stop it is to counter it, but then you have to dodge the lightning. Just before New Zealand starts his power shot, two circles on the ground will mark the places where the lightning will strike during New Zealand's Haka Shot. One of these spots is the place where New Zealand's opponent is currently standing, the other one is some distance before or behind it. This means that you have to move when New Zealand uses his power shot to not get struck by the lightning, because you can't kick the ball anymore when you got hit by it. If you dodge the lightning by moving away from the spots on the ground and then just kick at the right moment, you will counter the Haka Shot. Mostly, New Zealand won't block or counter it back, because he can't manage to dodge the lightning like you do, and you score. This Power Shot works the best for you when you jump. If your opponent got hit by your shot, he turns into a rugby ball and you can easily kick it away, so that there's nothing to stop you from scoring.

Sweden |¯)
Power shot = You will never be good enough to stop this shot every single time, because it comes partially down to luck. But you can try to stop it as many times as possible. If you want to block this shot, which is the best way to stop it, you always have to move forward while doing it, so that there's always a chance for the ball to roll under Sweden into his goal. If you stand close to his Viking boat, the ball will go into Sweden's goal more often, but you have less time to decide whether you're going to block it while being high or low above the ground. If you stand far away from the Viking boat, you have more time to see where the ball goes. Choose a distance which you like most, it's a personal thing. You can also try to counter it by kicking the last cannon ball, but you don't have the certainty that it succeeds you and that you'll score. It's really more difficult than blocking the ball, because then it's even harder to be at the right height. If you use the Viking Boat Shot, it doesn't matter where you stand.

Z|Z /¯)
Air shot = Z’s air shot is the one which travels in a downward path. Counter this one, you can't really block it. There are two ways to do this. The first one is to move forward until you are somewhere around midline and then you have to kick while jumping at the moment when the tongue with the ball comes. You can also move backward to your goal and then you don't have to jump to counter Z’s air shot, but then you have to stand at the exact right place, which is on the edge of your penalty area. But even when you just block the ball, Z won’t always score, as the ball bounces out of control most of the time. When you play a match as Z, you have to deal with yet another difficulty, because Z’s zombie covers almost half the field and when the ball bounces behind the giant monster, you can’t see it, which is annoying and there isn’t a particular way to handle this, except guessing where the ball will be and at least make sure that you don’t make an own goal. The only thing which you absolutely mustn’t do while trying to stop Z’s air shot is standing very close to you own goal, because then you’ll step in the green slime which the giant zombie leaves on the pitch after his tongue with the ball has touched the ground, and you’ll disappear and can’t stop the ball from going in.

Ground shot = What applies for Z’s air shot, applies for his ground shot too. It’s basically the same, so it’s once again better to counter his ground shot, but this one travels horizontally. This means that you don’t have to deal with the green substance which the zombie leaves on the ground, but also that you can counter this shot from anywhere on the field but that you always have to jump while doing it. Z's air shot and ground shot look exactly the same in the beginning, so if you don't know which shot Z is going to use, come close to the zombie until you’re somewhere around midline and kick. Mostly this works, no matter which shot of the two Z uses.

Israel |¯)
First shot = Come close to Israel, jump and block the ball. Very occasionally, though, the ball will go through you character's body, but mostly this won't happen, so it’s a safe way to deflect Israel’s first shot and moreover score a goal out of it. This shot is slightly better when used far from the opponent’s goal, but sometimes the defender will still block it. However, the after effect isn’t bad. Your opponent will be hung up on a cross and remember that you and the ball can just go through it, so nothing hinders you from getting the ball under control and scoring.

Second shot = This is an unpredictable shot, and it’s also uncertain what will happen when you block it. Sometimes it will go through your character's body, right into your goal, and sometimes you can block it easily and the ball ends up in your opponent’s goal. The best way to succeed in stopping the shot, is walking in front of Israel's Hammer shot and block the ball with your character by jumping. This way you can often score against Israel. But if you manage to counter Israel's second shot, you get Israel's first shot, which is better than his second shot, and maybe this works better for you.

Australia |¯)
Air shot = What applies to France's Power Shot, also applies to Australia's air shot. Around midfield his Power Shot is the best. It is very hard to counter and impossible to block. Let him use his power shot far before (he scores an own goal in that case most likely) or far behind (so that you can slow the big ball down and stop it before it reaches your goal) the center circle. If Australia unfortunately uses his air shot around midfield, try to jump and kick at the right time, but this is hard. You naturally also have to use Australia's air shot around midfield to have the greatest chance to score. When you use it too far away from the goal, quickly move forward to make the giant ball yet go in. When you use it too close to the goal, you are likely to score an own goal and there is probably nothing you can do about it.

Ground shot = Australia's ground shot is the best on the opponent’s side of the field, because the ball reappears some distance in front of Australia, so the ball can end up in the opponent’s goal at once, without giving the opponent any chance to do something about it. He is also good further from the goal but you can counter his shot easier then. When you only block it, you'll transform into a kangaroo or Dalmatian. You can still move and jump, so try everything to prevent a goal. If you are Australia and your opponent is under the influence of the after effect, you can easily dash him out of the way and score a goal.

Denmark |¯)
First shot = Denmark's first shot is considered a weak shot. Even CPU's can often manage to block your shot and score a goal. This is because the ball can go through Denmark while he is wearing his bullet shooter. To reduce the chance that this happens, always use it as high as possible. Then it will be a good shot against the beginner characters and you have more chance to score against good opponents too. It is better when you use it very close to the opponent´s goal, because the bullets will knock him back all the time, but naturally almost all shots score when used right in front of the goal. You must block Denmark's shot, because it's much better and easier than countering. Jump in front of his rockets and move forward and the ball will almost sure go into Denmark's goal, because the ball will go right through his body. When Denmark uses this shot while standing on the ground, you can also just stay on the ground too and walk forward, or you can move forward and jump at the right time to block the ball while being very low above the ground.

Counter attack = This is just a simple straight-line shot with a slight delay, but overall it's better than Denmark's first shot. Jump right in front of him, but not too early, to block it. The ball will go through Denmark's body once again, so you have a great chance of scoring. When you are Denmark, try to counter your opponent's shot while being high in the air and fairly close to your goal, because Denmark's counter attack is really better there. The slight delay fools your opponent and the ball might get in.

Luxembourg /¯)
First shot = Luxembourg’s first power shot is similar to Spain's shot in the fact that it shoots three balls towards the goal, but the opposite of Spain’s in the fact that it gets better the closer Luxembourg gets to his opponent’s goal. Don't let him get there, because then it can be impossible to stop it, especially when you get knocked out. Try to block all three balls as good as you can, and never counter one of the first two balls. If you do that, the balls which are shot later will always get in the goal. You can counter the last one, but it is already hard enough to just block the shot successfully. If Luxembourg uses the Plant Shot far away, try to block all balls after the bounce, because then you can't get knocked out by them. It will almost certainly score if you use this shot on your opponent's side of the field. Only you can't use it in your opponent's penalty box, because then the ball will go over.

Counter attack = A good way to deflect this shot is to counter it on Luxembourg's half of the field, because then you get his first Plant shot, which is much better, and it will score since you use it close to the goal. You can also block the ball. If you walk backwards, the ball mostly ends up into your goal, but if you walk towards the shot, the ball will sometimes go into Luxembourg's goal. It is an unpredictable shot, but you can counter it or block the ball by moving forward. You can't walk in front of Luxembourg's goal to wait until the plant comes out of the goal and block it with your power shot to score an easy goal, because the plant only contains the ball after the moment it has passed Luxembourg.

Colombia |¯)
Air shot = Don't counter it, otherwise YOU have this terrible shot! The first time you see Colombia's shot, it doesn't seem that bad, but after a few times you might already have realized how terrible this shot is. Walk towards Colombia's goal and jump and you most definitely score! It's just too easy for a 5 star opponent. This shot is only good at one thing: causing own goals. If you have your power shot ready, you can also wait right in front of his goal. The crowd comes out of the goal and will bring the ball to you and you'll score with your power shot. When you are Colombia and your opponent somehow doesn't manage to score a goal out of your power shot, try to take the ball under control as fast as you can and score. To make your opponent get out of your way, you must kick him into his goal.

Ground shot = Colombia's ground shot is exactly the same as his air shot, but this time the crowd will carry you off the field. Maybe this after effect is a bit better, as you don't have to kick your opponent into his goal if you're Colombia, but you can just score immediately. Jump while moving forward and you will not only stop this shot, but also score a goal out of it. You can also lie in wait for the crowd right in front of the goal with your power shot activated and then you can just fire the ball into the goal from close distance.

Romania |¯)
Air shot = Because this shot comes out of Romania's goal, you can wait in front of his goal, and when the ball comes, you can block it with your power shot and you'll be so close to the goal that it is impossible for Romania to stop you from scoring. You can also counter it, but you aren't likely to score as you'll get Romania's shot (unless you have a special counter shot). If you do have a special counter attack, countering is actually a good way to stop it. You must then do this while being very close to Romania's goal, and your counter attack will go in immediately. If you just block the ball, and you do almost every time when you don't counter it, Romania isn't likely to score, because this power shot simply isn't good at scoring, only at wasting time. Against beginner characters it's good to jump while using it to make the ball go in at once, but against better characters this won't help either. The after effect isn't good at all. Romania will take so much time only beating up his opponent that the ball is back almost immediately after he is finally finished. Only if the ball is very close to you by chance, you might have enough time to score out of the after effect, but even then you have to react very quickly.

Ground shot = You can do anything to stop this power shot. There is only one thing you mustn't do and that is standing on the edge of your penalty area. Because then, Romania will pick you up and he flies right into your goal, puts you into a coffin, jumps on it and he has a goal. If you are further away from your goal, he will do this too, but not in your goal, so he hasn't got any chance to score and you waste his shot. You can also counter this shot, which may be better if you have a special counter attack, because otherwise you probably won't score either. Or you can of course block it with your power shot activated. If you are Romania and you use his ground shot, force your opponent to stand on the edge of his penalty area, by using the shot somewhere between midfield and your opponent's goal. When you use it while your opponent is standing too far away from the goal, the shot hasn’t got any chance to score, and the after effect isn’t good either. The opponent will once again reappear too soon for you to take the up-and-down bouncing ball under control, let alone to score a goal.

Counter attack = The counter attack of this character is just a straight-line power shot, which you can block by jumping in front of Romania. Unlike Romania’s other two shots, this one has a reliable after effect. The defender will disappear and Romania has enough time to score. It’s better when used far away from the opponent, because there is a chance that he blocks it and scores out of the power shot if you use it close to him. This means that you always have to counter your opponent’s power shot close to your own goal while being Romania.

South Africa |¯)
Air shot = When the Power Shot starts, South Africa's golem will fire a kind of light beam towards the opponent. This will only very, very occasionally knock you out, but it's better to reduce this chance to a percentage of 0%. You do this by walking forward, so you dodge the light beam, and after that you come back to stop the actual Power Shot. The best way to stop South Africa's air shot is to counter it by consecutively use jump and kick at the right time. You can't really block it, because then South Africa might be able to score an easy goal, since the ball is big and won't bounce away. Because South Africa's air and ground shots start off exactly the same but shoot the ball in a different angle, it's better to counter the shot while standing in front of your goal.

Ground shot = This shot starts off like his air shot (so once again dodge the light beam), but then suddenly the golem breaks and the ball will be shot in a downward path. The ball goes over the goal quite often, because then South Africa is too close to your goal. But when the shot is on goal, it is not easily countered or stopped. If you counter South Africa's ground shot when you stand on the ground, you will just shoot his ground shot, but otherwise you'll get his air shot instead. The observant among us might already have guessed, but it's indeed possible to counter his ground shot while being in the air as well as standing on the ground. Do what you like most and what's

Counter attack = If you block his counter shot, South Africa can easily walk the ball into your goal. So try to counter it when you don't have your power shot ready. This is a very good counter attack, so if you are South Africa, don't hesitate to use it.

Austria |¯)
Air shot = This shot gives you some time to get your power bar filled, so you could stop it with your power shot. You can also dodge the first three boulders by moving to the edge of your penalty area and then come back, jump and counter the shot, but this is hard. If you are Austria, there is a way to almost always score with his air shot, whether your opponent has his power shot activated or not. After the first three boulders are launched, go to your opponent and kick him into his goal, and preferably try to kick him knock out. Then, the last boulder with the ball hits you and bounces straight into the goal! But one thing: don't use your air shot while being low on time, because it may not have enough time to go in.

Ground shot = Austria's ground shot is not very hard to counter, but it always scores when you don't counter it or block it with your power shot activated. Stand on the ground in front of your goal, and use kick at the right moment to counter it easily. The good thing about this shot is that it's faster than Austria's air shot, the bad thing that CPUs can also counter it easily, just like you probably. But what not many people know, is that there seems to be a useful glitch regarding Austria's ground shot, which can increase your scoring chance. If you shoot the ground shot while you are standing between midline and your opponent's goal, the giant ball will fall on your head, and then right into your opponent's goal. Your opponent doesn't have a chance to counter it when the ball hits you first, so you'll score if you use Austria's ground move there! The only problem is that there is also a chance that the ball bounces over via your head, so see if this works for you or not.

Counter attack = You have to stand in the goalmouth and jump to counter this one and you have to be very fast and experienced. And even then it won't be easy, so try to avoid that he uses his counter attack against you any time. Especially when you're not close to your own goal, you will have no chance to stop Austria's counter attack, because you simply won't have the time to get back due to its incredible speed. So here's an extra tip: stay close to your goal while you're using your own power shot, in case Austria counters it. When you are Austria, don't hesitate to use it, because it's great! Even when your opponent is in front of his goal, he won't counter it and then the ball has a chance of 100% to fly into the goal! And another great thing about it, is that it's always on goal, no matter where you are on the field.

Thailand |¯)
Air shot = A classic straight-line shot, but the falling meteors make it a much better shot. Dodge those meteors and stop the power shot like you should do with a normal straight-line shot. The best way to do that is to come close to him and block the ball so that you'll score a goal. Quite often, one or more of those meteors will fall right in front of Thailand. So mostly the best thing you can do is first move backwards a bit do dodge them, and then jump right in front of Thailand to head the shot back into Thailand's own net. When you are Thailand, you must have a bit of luck that one of the falling meteors hit your opponent, because only then it's very good, due to the fact that CPUs can't handle when their controls are switched and keep walking backwards until the effect is over. There's always a chance that your opponent doesn't get hit by one of those meteors though. Therefore it's better to use Thailand's air shot quite far away from your opponent, to prevent that he blocks the ball and heads it back into your goal. Then you also have more overview when the power shot doesn't score at once, because the after effect is a bit chaotic. But when the smoke is cleared, you will see that your opponent is disappeared and you can score in an empty goal.

Ground shot = This is a hard power shot, but there are two good ways to stop this shot from going in. The first: dodge the giant meteor which falls out of the sky. Thereafter you must go to your goal and jump and kick at the same time. This is very hard, and impossible when you haven't upgraded your jump to the maximum. When you manage to counter the object which looks the most like a crashing comet, you will shoot Thailand's air shot. The second way to stop Thailand's ground shot, and this is going to sound weird, is the one in which you let yourself get smashed by the falling giant meteor. You will get launched into the air by the meteor and often, crazy enough, your character hits the comet which contains the ball and the ball won’t go in! Sometimes, the ball will even end up in your opponent's goal! However, this does not always work, you have to practice it a bit and see if it can work for you.

Counter attack = Thailand's counter attack is just a straight-line shot, actually his air shot but without the falling meteors. If you walk in front of him and jump as Thailand does his counter attack, the ball can bounce back into Thailand's goal. It's not a very strong shot, obviously Thailand's weakest one. The after effect is again chaotic but it makes your opponent disappear.

Saudi Arabia |¯)
Air shot = The best way to stop Saudi Arabia's air shot, is to counter it. You won't always score out of countering his shot, but at least you have stopped it. In case you don't succeed in countering, you will at least block it and then there will always be a chance that you still stop the shot from going into your goal. But when you block it, you should also try to not let the ball touch the oil on the ground until the oil has disappeared, and that's quite hard at times. If you are an advanced Head Soccer player, you should try a next step, and that is countering it while you keep standing on the ground. For some reason, computer-controlled Saudi Arabia has more trouble to stop it and you will score more often. Sometimes when you counter it while staying on the ground, Saudi Arabia even explodes himself. When this happens, the ball in your countered shot will change position and it flies into the goal itself! You have to see this to believe it, it seems to be a glitch. Anyway, that will give you an automatic goal! And even if you stay on the ground but don't manage to counter it, there is still a chance that you kick or head the ball right into Saudi Arabia's goal. The disadvantage of this tactic is that the ball has more chance to touch the oil, but if you manage to counter it, that won't be a problem either. If you are not that good at all at Head Soccer, then blocking the ball with your power shot may be a solution. If you are Saudi Arabia, you should use it on midline, but slightly behind midline it's still good. Some CPU opponents are extremely good at stopping it, and some are extremely bad, there seems to be no in between. That is due to the fact that some characters stand exactly at the place where the ball will land, and the others stand much too far forward. Pay attention to that. If you see that your opponent is good at stopping your shot the first time, Cameroon for example, you know that he will also stop it on subsequent occasions, unless you use your air shot exactly on midline, because then the shot will go over his head and it's impossible for him to stop it. When you see that your opponent walks much too far forward every time you use your air shot, like Luxembourg does for example, you can just use your shot anywhere as long as it is on target, since your opponent will never be able to block it.

Ground shot = Don't let him throw the ball into the oil, because it will make you explode and fly into the air. You can't counter this shot, but you can simply kick the ball away and wait until the oil has disappeared. You can also try to kick Saudi Arabia into his own goal. Then, when he throws the ball, you have to block it and often you can easily kick the ball into his goal, but this won't work always. Something which you should take into account when you want to block Saudi Arabia's ground shot with your power shot, is that you have to touch the ball two times before you can use your power shot. So: If Saudi Arabia throws the ball and you touch it with having your power shot activated, you won't use your power shot immediately. Only when you touch the ball a second time, then you will do your power shot. This means that if you touch the ball a first time and then drop it in the oil, you will still explode. You will see what I mean when you try it. It looks like this is a mistake. When you are Saudi Arabia, it's maybe better to use his air shot. When you still want to use his ground shot, then here's a tip. Some of the CPU opponents try to kick you into your goal, and later they will try to kick the ball into your goal as well. Never let yourself get imprisoned by your opponent who uses this tactic. Instead, jump, and you will throw the ball over his head, right into the oil. Also, you should really stay close to your goal when you do Saudi Arabia's ground shot. This is because the ball might bounce back into your own goal after the explosion, and by staying in front of your goal you can prevent an own goal.

Counter attack = You could stand right in front of Saudi Arabia and jump to make the ball go in Saudi Arabia's goal. But this doesn't always work for some reason, so it is better to counter it. This is remarkable, because when you block most of the straight-line power shots, they can end up in an own goal for the user of the power shot. But that doesn't apply for Saudi Arabia's counter attack, mostly. No, mostly when you block this shot, the ball will fly up in the sky, and that makes Saudi Arabia's counter attack much better than most other straight-line shots. When you are Saudi Arabia, counter your opponent's power shot while being close to your own goal and in the air, because then your opponent will jump too early and your oil barrel will go in at once. But Saudi Arabia's counter attack is quite good anyway, even if it hits your opponent, because mostly you have enough time to score out of the good after effect.

Switzerland
Air shot = You can counter this shot, but something that also works is the following: Jump and move towards the ball, this way you'll block it right before your goal. Seems impossible, but it works! It is maybe easier than countering the shot, but the ball is right before your goal. So you still have to make sure you kick the ball away before Switzerland comes to score after all. And sometimes you get knocked out by Switzerland's power shot, so then you're screwed.

Ground shot = The opponent changes into a snowman when you use Switzerland’s ground shot. The only thing you have to do is to just kick the snowman into his own goal and you score! So when you play against computer-controlled Switzerland and he does his ground shot, stay away from him so he can't kick you, being a snowman, into your own goal. It is also possible to counter the shot, but that's hard. If you want to do it, wait one second and then kick one time and you counter it. This is very based on timing.

Counter attack = Even though it is a straight-line shot, blocking the ball doesn't always work, countering is better. Jump and kick to it and you counter it just like other Counter Attacks.

Singapore
Air shot = Counter it by using jump and kick. The ball makes a curve and this makes it harder to counter the shot. If you are Singapore you can always score with your first shot, if you use a glitch. To do this, you have to run into the shuriken so it hits you. Your opponent will disappear instead of you. If you get the ball at the right moment, it's a 100% goal, but it needs some practice.

Ground shot = There is only one way to stop this shot (when you don't have your power shot ready), and that is countering. This isn't very hard, but when you don't do this, Singapore will most definitely score.

Counter attack = Counter this shot, because although it is a straight-line shot, blocking the ball could go wrong.

Belgium
Air shot = You can use this shot on every spot on the field (but not on the ground) to get the same good power shot. Just like Saudi Arabia's ground shot, it is impossible to counter Belgium's first shot, but you can block it by staying very close to Belgium, so around midfield. Jump to the first red music note and then you will almost automatically touch the other two red notes. This way you'll block all the three balls (or actually all two, because the second note appears to not have a ball). If you do this right, the ball falls behind Belgium and then he will dash the ball in his own goal and you say thank you. However, if you don't block it and get turned into a hippie, pause the game for a few seconds, resume and you will no longer be a hippie who is running around.

Ground shot = Belgium's ground shot is one of the weakest shots in the whole game, but I think many people don't know this, because they handle it wrong. You don't have to jump, you don't have to counter the shot and you don't have to stop it with your power shot. You just have to stand in front of Belgium. Just standing on the ground and you will block the ball and it bounces back into Belgium's goal every single time!

Counter attack = In contrast to Belgium's ground shot, you have to jump to stop Belgium's counter attack. Jump right in front of him and if you do this right, the ball will mostly go into Belgium's goal.

Pluto
Air shot = Practice your timing on this one, very hard. He comes after about 3 seconds. Your jump has to be upgraded to the maximum.

Ground shot = This shot scores never out of itself. Pluto eats his opponent and then the ball bounces away randomly. If you block this shot, Pluto isn't likely to score a goal. You can also counter it, but if you don't want to lose any time, you should block it with your power shot activated.

Counter attack = This shot (or Pluto's air shot) seems Pluto's strongest one, but maybe you'll have to admit it isn't after reading this and put it into practice. The speed this counter attack has, makes it harder for you to counter the ball, but the best way to stop it is to block it anyway. Pluto's counter attack is actually India's counter attack, but then much faster. But that still means that you must handle it the same way. Jump and walk forward, and the ball will surprisingly easily roll back into Pluto's goal. To unlock Pluto, you have to do 5 counter attacks against him in Arcade, and I also have a tip for that. To get more time to counter it, you can move backwards while doing so.

Croatia
Air shot = You can run to your own goal, jump and kick to counter Croatia's first shot. Another way to stop it is to walk into your own goal and then, at the last moment, walk out and jump. This way you deflect the power shot and the ball can end up in Croatia's goal. Also note that you can sometimes take advantage of the fact that Croatia's robot parts lie in his way. For example, if he can't jump because his robot parts are on top of him, you can use your power shot and score!

Ground shot = You can do anything you want to stop this shot, because just like Pluto's ground shot, it never scores out of itself, because it's almost impossible for the defender to not block this shot.

Counter attack = Croatia's and Pluto's counter attacks are also similar, in the way that they are both much better because of their high speed. Croatia's counter attack goes high, and that is especially hard when you are Italy or Nigeria for example and Croatia counters your shot, because then you expect a low shot, but what you get is a high shot, so beware. It is harder to block this shot than to counter it.

Uruguay
Air shot = Some say this power shot is the best when Uruguay uses it as close to his goal as possible, others claim it's the best on the place where you would use United Kingdom's shot. Anyway, what is true is that Uruguay's air shot can be unstoppable if he uses it on his own side of the field, otherwise it will sometimes go over. Try to let Uruguay use his power shot as much as possible on you own half. To stop this power shot, try to block the last two rockets. It's even much better to counter the last rocket which is on target. Don't pay attention at all to the first two, because even when they fly into your goal, they won't score as they just don't have the ball.

Ground shot = Go to your own goal first, then jump and kick to counter Uruguay's ground shot. Otherwise you will get melted and the ball goes in.

Counter attack = Counter Uruguay's counter attack. Another opportunity is to jump and block the ball while moving forward and then the ball can go in Uruguay's goal.

Hungary
Air shot = Hungary’s first shot pushes the opponent back, but if the opponent doesn’t give up and keeps moving forward, the ball can end up in Hungary’s goal too. When Hungary's power bar is full he will smash his sword on the ground and the effect is the same as Cameroon's power shot and then it is much harder to stop Hungary's actual power shot because you can't jump. So stay away from him when he is about to activate his power shot by going backward. As you can see on Teh Sweggurboi's Head Soccer power shot ranking, it isn't a bad power shot, but somehow the computer-controlled characters are notably good at stopping it and they often score in your goal, making Hungary's first shot worse against computer-controlled characters. And it is a sure own goal when you use this shot while standing very close to your own goal, so never use it there!

Ground shot = Seems better than it really is. Just jump and move forward and you'll always score! You only have to take into account that you have to avoid Hungary at the moment when his power bar is full.

Counter attack = Hungary's counter attack is similar to Uruguay's counter attack. You can counter it or you can jump and block the ball while moving forward, so you may score in Hungary's goal.

India
Air shot = One of the best power shots in the game, maybe the best! His power is almost unstoppable when used in the middle of the field, so if you are India, use it there. To make it even harder for his opponent, India also switches the opponent’s controls, making him confused and desperate to stop the ball from going in. Also, don't touch him when he activates his power shot, because then your controls will be switched too. First move forward, to dodge the fireballs, then come back and (hopefully) block the ball with your power shot activated, but this is very hard.

Ground shot = Walk forward and the ball will roll into India's goal. But don't jump, because then he is able to shoot the ball under you. Even if your controls are switched, this is pretty easy. You just walk the opposite way.

Counter attack = Walk towards the shot and jump, and the ball is likely to roll back into India's goal. This mostly works better than countering it.

Hong Kong
Air shot = Try to first dodge him while he is swinging his nunchucks. When Hong Kong does his power shot, block the ball, but don't counter it, because then the ball will probably not score and maybe it bounce back into your own goal. Another very effective way is to block it with your power shot activated, because the power shot will often go over Hong Kong's head, who is still on the ground then. If you are Hong Kong, you must be aware that his shots are much better in combination with his nunchucks.

Ground shot = Hong Kong's ground shot is almost the same as India's. The only thing you have to do is, stay on the ground and move forward and the ball will roll into Hong Kong's goal. If you jump, Hong Kong will run under you to the goal and score. But stay away from his nunchucks.

Counter attack = Jump and walk towards the shot to make the ball go into Hong Kong's goal.

Ecuador
Air shot = A very good power shot. Almost unstoppable and you don’t have to be in a certain place on the field to properly use it. Ecuador's opponent gets pushed back and sometimes knocked out and when the ball finally comes, it is almost impossible to recover and block the ball on time, but don't give up. With some practice, you can sometimes counter it or block it (with your power activated).

Ground shot = Jump and move forward to make the ball bounce back into Ecuador's goal. Only the third rocket contains the ball, but sometimes the rockets make the defender explode and fly into the air, making it harder to block the ball. Another thing which makes it harder is that you can't exactly see where the ball is because of all the dust.

Counter attack = Also with his counter attack you get pushed back and it isn't easy to not let Ecuador score. Keep moving and dashing forward, and jump at the right time. If you’re lucky the ball won’t go into your goal, but in Ecuador's goal. Like every power shot that pushes the opponent back, this one is stronger if it is used close to the opponent's goal.

Mon-K
Air shot = If Mon-K uses his first shot on the opponent’s side of the field, it is very hard to stop. But I've found a way to sometimes do it! Stay away from Mon-K when he stamps on the ground. Then come right in front of Mon-K when he launches the stones. The stones knock you back, so you will have to move forward. The last stone has the ball, and if you block this last stone while moving forward, the ball can even end up in Mon-K's goal. When you find this too hard, you can also block the ball with your power shot activated. If Mon-K uses his air shot on his side of the field, it is much easier to dodge Mon-K while he stamps on the ground and it is automatically easier for you to make Mon-K's power shot an own goal for him.

Ground shot = Jump and kick or stop it with your own power shot. It is a fast power shot, so be careful.

Counter attack = Mon-K’s counter shot pushes his opponent back in his goal, making it very hard to block the ball that comes afterwards. It gets better if it is used closer to his opponent's goal. You can try to dash and move forward. Don't jump too early, only jump when the stone with the ball comes at you, and walk forward while doing so. Then you will block the ball and if you do this correctly, the ball can end up in Mon-K's goal, because after all it is just a straight-line shot, only with a huge delay and a strong 'push back' effect, and the ball can go through Mon-K's body if he's not transformed to normal yet.

Czech Republic
Air shot = If Czech Republic's air shot is shot on goal, you can block it and sometimes the ball even ends up in his goal, but you'd better counter it while being in the air. The chance that you score directly isn't great, but Czech Republic is likely to get hit by the lightning and then you can score when the ball comes back to you, while Czech Republic is still burned down to ashes. It's very important to jump while Czech Republic is performing his air shot, even when it misses the goal, because you will dodge the two lightning shockwaves which travel through the ground horizontally right after the shot by doing this. This way, you won't get electrocuted and you can just play on. Oh, and another thing, when Czech Republic activates his power, he flies into the air. Feel free to dash or kick the ball under him when you have the chance!

Ground shot = This shot seems incredible at first, but maybe you change your mind after reading this. Right at the moment the lightning god smashes the lightning into the ground, you must jump, nothing more, nothing less, but your timing must be good. If you do it right, you'll dodge the two lightning shockwaves which travel through the ground horizontally after the lightning god has smashed his big lightning bolt into the ground. Because you don't make contact to the ground, the lightning doesn't have any effect on you, just like in reality. You must also dodge this big lightning bolt, but this is easy most of the time. Just stay out of the lighting god's way when he smashes it into the ground, so don't stand in the path of the giant lightning bolt. This way, you have actually wasted Czech Republic's ground shot and you can just play on like nothing happened.

Counter attack = Maybe surprising, but Czech Republic's counter attack is just a straight-line shot which you can rebound into Czech Republic's goal by jumping in front of it. Only the lightning can make it harder to do so sometimes.

Nepal
Air shot = If Nepal's shot seems to go into your goal, then you must jump and kick to counter it. For some reason, maybe because the ball bounces a bit, it is much harder to counter it while standing on the ground. When Nepal uses his shot way too far from your goal, just keep standing in front of your goal and walk when the ball comes, to slow it down and stop it. When you are Nepal, don't use your air shot far away from your opponent's goal, because it is useless there. And don't use it while you are too close, because then the ball will go over. Use it on midline.

Ground shot = Blocking the ball is mostly useless. It Is better to counter it, but you have to be patient, because it takes some time before the actual ball comes. If your timing is good, it isn’t hard at all to counter it, but the timing is the main problem. Don’t pay too much attention to all the other things the robot does and shoots, because that is only some extra flair added to the power shot to mislead you. A great way to stop Nepal's ground shot and actually also Nepal air shot, is to activate your power and to come very close to the robot. If you then block the shot, you will immediately launch your power shot and it will go right through Nepal's robot every time, into the goal. Nepal uses this shot most of the time, and that is special as there isn't any other character which uses his ground shot more than his air shot. Another important fact you must keep in mind when you play as Nepal, is that Nepal doesn't move anymore from the moment that you click the power button, until the moment he has finally jumped into his robot. So make sure you activate your power shot on a place in the field where you want to be, preferably in front of your goal, because then you can take it into your advantage. When Nepal's giant robot is in front of his goal, he is a great defender and he won't concede any goals, even not by his opponent's power shots. It is very good against Sweden's shot for instance, as the robot is big enough to always stop it, no matter if it's shot high or low. And even better, the robot holds the ball until Nepal finally launches his power shot, so your opponent won't stand a chance scoring if you use Nepal's robot properly. And if you play against Nepal, you can sometimes try to lob Nepal's robot and score a goal, but this isn't easy.

Counter attack = This shot seems Nepal's strongest one, and maybe it is. At least I can say it is Nepal's fastest one, and that's a relief, because his other two shots take ages. Jump at the last moment, just before the lasers stop, towards the robot and you’ll have more chance to stop it. When you do this while standing near by Nepal’s robot, the ball will sometimes roll past Nepal and you’ll even score a goal! Don't stand too far away from the robot when Nepal uses his counter attack, because then you'll get knocked back strongly into your goal and the shot is very likely to go in.

Georgia
Air shot = There really is a way to not only stop this shot, but also return it to Georgia's goal. Walk forward and jump, both at the same time, when the power shot comes. When you do this this successfully, the ball will fall behind Georgia. This is similar to the notorious situation in which you block all three red notes of Belgium's air shot and the ball falls behind Belgium. Because in the same way as Belgium, Georgia will walk the ball into his own goal! But pay attention to the fact that this is harder than with Belgium's air shot. And another important thing: never come close to Georgia when he's about to use his power shot, because he will knock you out and you will have no chance to stop it.

Ground shot = First of all, I want to say that it is countered easily, but that it isn't very useful to do it. When you counter Georgia's ground shot, you will do this shot much higher than usual for some reason, even that high that it goes over. The only adventage of this is that the ball is close to Georgia's goal then and maybe you can use this situation to score a goal. It is better to walk forward towards the shot while jumping. Once again, the ball can fall behind Georgia and he could walk it into his own goal. But also this way doesn't work 100% of the time, because sometimes Georgia will however score a goal. This is due to the fact that he sometimes isn't dumb enough to walk the ball into his own goal, and then he can score against you. If you want to be sure to stop the shot, you can block it with your power activated, but I know, this is the case with almost every power shot. Another thing which makes this power shot hard to deflect, is that Georgia will knock you out and kick you into your goal if you are close to him when he activates his ground shot, leaving you unable to stop it.

Counter attack = Georgia's counter attack, the last power shot in the game and in this guide so far... And this is a tough one, as Georgia is a strong character. It is practically unblockable, so therefore, counter it. Do this by staying on the ground and use kick. But don't use it too early, because the ball is somewhere in the middle of the power shot beam. So when the beam starts, don't kick immediately, but wait a very short amount of time, not even a second maybe. You have to do it a little bit later than you would expect, and that's the most difficult thing about Georgia's counter attack.

Indonesia
Air shot = Use this one around midfield, because only there it is on target. If Indonesia uses his air shot against you, avoid the chain ropes as much as you can. A way to do this is to first walk back into your goal. Then, quickly walk to the place where the first iron rope struck the ground, to avoid getting hit by all the next ones that come down. This will work any time, because the chain ropes never strike a place twice. Finally go back in time to block the last one.

Ground shot = Indonesia’s ground shot looks like India’s and Hong Kong’s ground shots, but it is different in the way the ball moves after you have blocked it. If you move forward, the ball will always roll in India’s or Hong Kong’s goal, but not with Indonesia. It will bounce away randomly, so mostly neither you nor Indonesia can score out of this situation. No matter what you do, you will always block this shot and the ball will always bounce away. Well okay, there is one thing you absolutely mustn't do, and that is use jump, because then you will possibly jump over the power shot.

Counter attack = The only thing you must never do, is jump to stop it, because then you will jump over the power shot and the ball will go straight into your goal. If you just stay on the ground, you will always block it and the ball will bounce away randomly, in a way so that Indonesia mostly can’t score.

Ukraine
Air shot = Ukraine's power button effect is good, because she doesn't only injure the opponent, but she also can't get injured herself anymore, which may be an interesting fact, because it can help you unlock Serbia. Another thing that is so good about it, is that it's much easier to stop power shots like Spain's, Luxembourg's and Sweden's, so use it wisely. That was her power button effect, now her air shot. The first things Ukraine shoots can’t score, so don’t worry about not blocking them. They can knock you back and sometimes knock you out, so it is not unwise to try to jump over them with the purpose to not get hit. Later, Ukraine will jump in the air and she will shoot bullets in every direction. But you only have to pay attention to the ball, which she shoots towards the goal along with the fury of bullets. You have to make sure that you jump in front of your goal when she is doing this, and there is a great chance that you will prevent the ball from going in. When you use it, try to do it on your half of the field or around midfield. Notice that she will walk a bit while doing the shot. When she has activated her air shot before midline, she will always walk a bit backwards, and when she has started her air shot behind midline, she will always walk some distance forward. This will help you to be more in the place where her air shot is good: around midfield, although Ukraine's air shot seems to work even better some distance behind midline.

Ground shot = This one is very good. It is a mix of Ecuador’s ground shot and the counter attack of the same character. The three lasers push you back and they can all three score, so always try to walk forward while she’s shooting at you.

Counter attack = At first it looks like Georgia’s air shot, but it is much weaker. If you block it (which is very easy), the ball will bounce away randomly and Ukraine has only a small chance of scoring before you’re back.

Serbia
Air shot = Stay in front of your goal and block the two rockets. Always pay attention to the one rocket which is shot the highest, because that one is mostly on target and it is more likely to score than the other one. Use it around midfield to reach full potential of this shot, although it's also very strong everywhere on your half of the field. Only make sure that you don't use it very close to the opponent's goal.

Ground shot = This one is a bit similar to South Africa’s counter attack. You have to counter this one if you don’t want Serbia to score a goal against you. When you are Serbia, don't use it very close to your opponent's goal, because there it won't score.

Counter attack = This one is quite similar to Georgia’s air shot, and just like that one, Serbia’s counter attack is strong. Counter it, because blocking will almost without exception lead to conceding a goal.